Course Name Code Semester T+U Hours Credit ECTS
Game Programming EBT 548 0 3 + 0 3 6
Precondition Courses <p>N/A</p>
Recommended Optional Courses <p>Computer Graphics</p>
Course Language Turkish
Course Level yuksek_lisans
Course Type Optional
Course Coordinator Prof.Dr. CEMİL ÖZ
Course Lecturers Prof.Dr. CEMİL ÖZ,
Course Assistants

Prof. Dr. Cemil Öz

Course Category Available Basic Education in the Field
Course Objective

As we know game  programming one of the inportant and popular study area of computer engineering. The aim of this course is to give basic introduction to computer game programming. In this course student will learn game programming stages and technique.

Course Content

Introduction to game programming, mathematics used in game programming, graphic transformations, animation, 3D, sound in game programming, input and output hardware, game engines and algorithms used in game programming.

# Course Learning Outcomes Teaching Methods Assessment Methods
1 Learn basic of Game programming Lecture, Drilland Practice, Self Study, Project Based Learning, Testing, Homework,
2 Make 2D and 3D modelling Lecture, Drilland Practice, Lab / Workshop, Self Study, Homework, Project / Design,
3 Learn prensible of game engines Lecture, Project Based Learning, Testing, Homework, Project / Design,
4 Learning algoritms in games Lecture, Question-Answer, Drilland Practice, Project Based Learning, Testing, Homework, Project / Design,
Week Course Topics Preliminary Preparation
1 introduction to game programming and game programming history
2 3D matematic
3 2D an 3D transformation
4 3D modelling
5 3D modelling
6 Character modeling
7 Character modeling
8 Voice in game
9 input Hardware
10 Output Hardware
11 Game engines
12 Artifical intelligience in games
13 Applications
14 Homework presentation
Resources
Course Notes <p>Lecture notes</p>
Course Resources

1. Engel, WF, Beginning Direct 3D Game Programming, 2nd edn, Premier Press, 2003.
2. Walsh, P, Advanced 3D Game Programming with DirectX 9.0, Wordware Publishing Inc., 2003.
3. Luna, FD, Introduction to 3D Game Programming with DirectX 9.0, Wordware Publishing Inc., 2003
4. LaMothe, A, Tricks of the Windows Programming Gurus, 2nd edn, Sams Publishing, 2002.
5. LaMothe, A, Tricks of the 3D Game Programming Gurus: Advanced 3D Graphics and Rasterization, Sams Publishing, 2003.
6. Petzold, C, Programming Windows, 5th edn, Microsoft Press, 1999.

Order Program Outcomes Level of Contribution
1 2 3 4 5
1 ability to access wide and deep information with scientific researches in the field of Engineering, evaluate, interpret and implement the knowledge gained in his/her field of study X
2 ability to complete and implement limited or incomplete data by using the scientific methods. X
3 ability to consolidate engineering problems, develop proper method(s) to solve and apply the innovative solutions to them X
4 ability to develop new and original ideas and method(s), to develop new innovative solutions at design of system, component or process X
5 gain comprehensive information on modern techniques, methods and their borders which are being applied to engineering X
6 ability to design and apply analytical, modelling and experimental based research, analyze and interpret the faced complex issues during the design and apply process X
7 gain high level ability to define the required information and data X
8 ability to work in multi-disciplinary teams and to take responsibility to define approaches for complex situations X
9 systematic and clear verbal or written transfer of the process and results of studies at national and international environments X
10 aware of social, scientific and ethical values guarding adequacy at all professional activities and at the stage of data collection, interpretation and announcement X
11 aware of new and developing application of profession and ability to analyze and study on those applications X
12 ability to interpret engineering applications social and environmental dimensions and its compliance with the social environment
Evaluation System
Semester Studies Contribution Rate
1. Ara Sınav 30
1. Ödev 35
2. Ödev 35
Total 100
1. Yıl İçinin Başarıya 40
1. Final 60
Total 100
ECTS - Workload Activity Quantity Time (Hours) Total Workload (Hours)
Course Duration (Including the exam week: 16x Total course hours) 16 3 48
Hours for off-the-classroom study (Pre-study, practice) 16 3 48
Mid-terms 1 10 10
Quiz 2 10 20
Assignment 2 10 20
Final examination 1 10 10
Total Workload 156
Total Workload / 25 (Hours) 6.24
dersAKTSKredisi 6