Ders Adı Kodu Yarıyıl T+U Saat Kredi AKTS
Educational Game Design SAU 207 0 1 + 0 2 2
Ön Koşul Dersleri
Önerilen Seçmeli Dersler
Dersin Dili Türkçe
Dersin Seviyesi Lisans
Dersin Türü Seçmeli
Dersin Koordinatörü
Dersi Verenler
Dersin Yardımcıları
Dersin Kategorisi Diğer
Dersin Amacı The spread of the Internet and mobile devices, Fatih Project students with easier access to the facilities of the emergence of this technology to be prepared the ground for applications has created entertaining and instructive. Students taking this course in Turkish for this platform application / game design, developing a deficiency at this point will be shut.
Dersin İçeriği Definition of game, short history, it’s effects on child development, Fundamentals of programming, android platform, integrated development tools, AppInventor
# Ders Öğrenme Çıktıları Öğretim Yöntemleri Ölçme Yöntemleri
1 Describing video game history Lecture, Brain Storming,
2 Evaluating video games Lecture, Brain Storming,
3 Describing educational games Lecture, Brain Storming,
4 Creating educational games storytelling Lecture, Discussion, Self Study,
5 Desinging educational games Lecture, Discussion, Self Study,
6 Developing educational games Lecture, Discussion, Self Study, Group Study,
Hafta Ders Konuları Ön Hazırlık
1 Course Introduction and General Information About Functioning
2 Combination of Games and Education, Learning (edu-tainment)
3 Research on Games and Learning
4 Programming Terminology Review
5 Android Operating System and Applications Overview
6 Application Development with AppInventor 1
7 Application Development with AppInventor 2
8 Application Development with AppInventor 3
9 Application Development with AppInventor 4
10 Improving Student Projects
11 Improving Student Projects
12 Improving Student Projects
13 Presentation of Student Projects
14 Presentation of Student Projects
Kaynaklar
Ders Notu (1) Lecturer Notes, Aytaç KAYA
(2) Eğitsel Dijital Oyunlar: Kuram, Tasarım ve Uygulama, Mehmet Akif Ocak, Pegem, (2013)
Ders Kaynakları (1) Gee, J. P. (2003). What video games have to teach us about learning and literacy. New York: Palgrave Macmillan.
(2) Sandford, R., Ulicsak, M., Facer, K., & Rudd, T. (2006). Teaching with games. COMPUTER EDUCATION-STAFFORD-COMPUTER EDUCATION GROUP-, 112, 12.
(3) Klopfer, E. (2008). Augmented learning research and design of mobile educational games. Cambridge, Mass.: MIT Press.
(4) Wolber, D., Abelson, H., Spertus, E., Looney, L. (2011). App Inventor. Create your own Android apps. New York: O’Reilly Media
Sıra Program Çıktıları Katkı Düzeyi
1 2 3 4 5
# Ders Öğrenme Çıktılarının Program Çıktılarına Katkısı
1 Describing video game history
2 Evaluating video games
3 Describing educational games
4 Creating educational games storytelling
5 Desinging educational games
6 Developing educational games
Değerlendirme Sistemi
Yarıyıl Çalışmaları Katkı Oranı
1. Ara Sınav 30
1. Kısa Sınav 5
1. Ödev 60
2. Kısa Sınav 5
Toplam 100
1. Yıl İçinin Başarıya 60
1. Final 40
Toplam 100
AKTS - İş Yükü Etkinlik Sayı Süre (Saat) Toplam İş Yükü (Saat)
Course Duration (Including the exam week: 16x Total course hours) 16 2 32
Hours for off-the-classroom study (Pre-study, practice) 16 3 48
Mid-terms 1 2 2
Quiz 2 1 2
Assignment 1 35 35
Final examination 1 6 6
Toplam İş Yükü 125
Toplam İş Yükü / 25 (Saat) 5
dersAKTSKredisi 2