| Course Name | Code | Semester | T+U Hours | Credit | ECTS |
|---|---|---|---|---|---|
| Educational Game Design | SAU 207 | 0 | 1 + 0 | 2 | 2 |
| # | Course Learning Outcomes | Teaching Methods | Assessment Methods |
|---|---|---|---|
| 1 | Describing video game history | Lecture, Brain Storming, | |
| 2 | Evaluating video games | Lecture, Brain Storming, | |
| 3 | Describing educational games | Lecture, Brain Storming, | |
| 4 | Creating educational games storytelling | Lecture, Discussion, Self Study, | |
| 5 | Desinging educational games | Lecture, Discussion, Self Study, | |
| 6 | Developing educational games | Lecture, Discussion, Self Study, Group Study, |
| Week | Course Topics | Preliminary Preparation |
|---|---|---|
| 1 | Course Introduction and General Information About Functioning | |
| 2 | Combination of Games and Education, Learning (edu-tainment) | |
| 3 | Research on Games and Learning | |
| 4 | Programming Terminology Review | |
| 5 | Android Operating System and Applications Overview | |
| 6 | Application Development with AppInventor 1 | |
| 7 | Application Development with AppInventor 2 | |
| 8 | Application Development with AppInventor 3 | |
| 9 | Application Development with AppInventor 4 | |
| 10 | Improving Student Projects | |
| 11 | Improving Student Projects | |
| 12 | Improving Student Projects | |
| 13 | Presentation of Student Projects | |
| 14 | Presentation of Student Projects |
| Resources | |
|---|---|
| Course Notes | (1) Lecturer Notes, Aytaç KAYA (2) Eğitsel Dijital Oyunlar: Kuram, Tasarım ve Uygulama, Mehmet Akif Ocak, Pegem, (2013) |
| Course Resources | (1) Gee, J. P. (2003). What video games have to teach us about learning and literacy. New York: Palgrave Macmillan. (2) Sandford, R., Ulicsak, M., Facer, K., & Rudd, T. (2006). Teaching with games. COMPUTER EDUCATION-STAFFORD-COMPUTER EDUCATION GROUP-, 112, 12. (3) Klopfer, E. (2008). Augmented learning research and design of mobile educational games. Cambridge, Mass.: MIT Press. (4) Wolber, D., Abelson, H., Spertus, E., Looney, L. (2011). App Inventor. Create your own Android apps. New York: O’Reilly Media |
| Order | Program Outcomes | Level of Contribution | |||||
|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | |||
| # | Contribution of Course Learning Outcomes to Program Outcomes |
|---|---|
| 1 | Describing video game history |
| 2 | Evaluating video games |
| 3 | Describing educational games |
| 4 | Creating educational games storytelling |
| 5 | Desinging educational games |
| 6 | Developing educational games |
| Evaluation System | |
|---|---|
| Semester Studies | Contribution Rate |
| 1. Ara Sınav | 30 |
| 1. Kısa Sınav | 5 |
| 1. Ödev | 60 |
| 2. Kısa Sınav | 5 |
| Total | 100 |
| 1. Yıl İçinin Başarıya | 60 |
| 1. Final | 40 |
| Total | 100 |
| ECTS - Workload Activity | Quantity | Time (Hours) | Total Workload (Hours) |
|---|---|---|---|
| Course Duration (Including the exam week: 16x Total course hours) | 16 | 2 | 32 |
| Hours for off-the-classroom study (Pre-study, practice) | 16 | 3 | 48 |
| Mid-terms | 1 | 2 | 2 |
| Quiz | 2 | 1 | 2 |
| Assignment | 1 | 35 | 35 |
| Final examination | 1 | 6 | 6 |
| Total Workload | 125 | ||
| Total Workload / 25 (Hours) | 5 | ||
| dersAKTSKredisi | 2 | ||