Course Name Code Semester T+U Hours Credit ECTS
Educational Game Design SAU 207 0 1 + 0 2 2
Precondition Courses
Recommended Optional Courses
Course Language Turkish
Course Level Bachelor's Degree
Course Type OPTIONAL
Course Coordinator
Course Lecturers
Course Assistants
Course Category Other
Course Objective The spread of the Internet and mobile devices, Fatih Project students with easier access to the facilities of the emergence of this technology to be prepared the ground for applications has created entertaining and instructive. Students taking this course in Turkish for this platform application / game design, developing a deficiency at this point will be shut.
Course Content Definition of game, short history, it’s effects on child development, Fundamentals of programming, android platform, integrated development tools, AppInventor
# Course Learning Outcomes Teaching Methods Assessment Methods
1 Describing video game history Lecture, Brain Storming,
2 Evaluating video games Lecture, Brain Storming,
3 Describing educational games Lecture, Brain Storming,
4 Creating educational games storytelling Lecture, Discussion, Self Study,
5 Desinging educational games Lecture, Discussion, Self Study,
6 Developing educational games Lecture, Discussion, Self Study, Group Study,
Week Course Topics Preliminary Preparation
1 Course Introduction and General Information About Functioning
2 Combination of Games and Education, Learning (edu-tainment)
3 Research on Games and Learning
4 Programming Terminology Review
5 Android Operating System and Applications Overview
6 Application Development with AppInventor 1
7 Application Development with AppInventor 2
8 Application Development with AppInventor 3
9 Application Development with AppInventor 4
10 Improving Student Projects
11 Improving Student Projects
12 Improving Student Projects
13 Presentation of Student Projects
14 Presentation of Student Projects
Resources
Course Notes (1) Lecturer Notes, Aytaç KAYA
(2) Eğitsel Dijital Oyunlar: Kuram, Tasarım ve Uygulama, Mehmet Akif Ocak, Pegem, (2013)
Course Resources (1) Gee, J. P. (2003). What video games have to teach us about learning and literacy. New York: Palgrave Macmillan.
(2) Sandford, R., Ulicsak, M., Facer, K., & Rudd, T. (2006). Teaching with games. COMPUTER EDUCATION-STAFFORD-COMPUTER EDUCATION GROUP-, 112, 12.
(3) Klopfer, E. (2008). Augmented learning research and design of mobile educational games. Cambridge, Mass.: MIT Press.
(4) Wolber, D., Abelson, H., Spertus, E., Looney, L. (2011). App Inventor. Create your own Android apps. New York: O’Reilly Media
Order Program Outcomes Level of Contribution
1 2 3 4 5
# Contribution of Course Learning Outcomes to Program Outcomes
1 Describing video game history
2 Evaluating video games
3 Describing educational games
4 Creating educational games storytelling
5 Desinging educational games
6 Developing educational games
Evaluation System
Semester Studies Contribution Rate
1. Ara Sınav 30
1. Kısa Sınav 5
1. Ödev 60
2. Kısa Sınav 5
Total 100
1. Yıl İçinin Başarıya 60
1. Final 40
Total 100
ECTS - Workload Activity Quantity Time (Hours) Total Workload (Hours)
Course Duration (Including the exam week: 16x Total course hours) 16 2 32
Hours for off-the-classroom study (Pre-study, practice) 16 3 48
Mid-terms 1 2 2
Quiz 2 1 2
Assignment 1 35 35
Final examination 1 6 6
Total Workload 125
Total Workload / 25 (Hours) 5
dersAKTSKredisi 2