Course Name | Code | Semester | T+U Hours | Credit | ECTS |
---|---|---|---|---|---|
Educational Game Design | SAU 207 | 0 | 1 + 0 | 2 | 2 |
# | Course Learning Outcomes | Teaching Methods | Assessment Methods |
---|---|---|---|
1 | Describing video game history | Lecture, Brain Storming, | |
2 | Evaluating video games | Lecture, Brain Storming, | |
3 | Describing educational games | Lecture, Brain Storming, | |
4 | Creating educational games storytelling | Lecture, Discussion, Self Study, | |
5 | Desinging educational games | Lecture, Discussion, Self Study, | |
6 | Developing educational games | Lecture, Discussion, Self Study, Group Study, |
Week | Course Topics | Preliminary Preparation |
---|---|---|
1 | Course Introduction and General Information About Functioning | |
2 | Combination of Games and Education, Learning (edu-tainment) | |
3 | Research on Games and Learning | |
4 | Programming Terminology Review | |
5 | Android Operating System and Applications Overview | |
6 | Application Development with AppInventor 1 | |
7 | Application Development with AppInventor 2 | |
8 | Application Development with AppInventor 3 | |
9 | Application Development with AppInventor 4 | |
10 | Improving Student Projects | |
11 | Improving Student Projects | |
12 | Improving Student Projects | |
13 | Presentation of Student Projects | |
14 | Presentation of Student Projects |
Resources | |
---|---|
Course Notes | (1) Lecturer Notes, Aytaç KAYA (2) Eğitsel Dijital Oyunlar: Kuram, Tasarım ve Uygulama, Mehmet Akif Ocak, Pegem, (2013) |
Course Resources | (1) Gee, J. P. (2003). What video games have to teach us about learning and literacy. New York: Palgrave Macmillan. (2) Sandford, R., Ulicsak, M., Facer, K., & Rudd, T. (2006). Teaching with games. COMPUTER EDUCATION-STAFFORD-COMPUTER EDUCATION GROUP-, 112, 12. (3) Klopfer, E. (2008). Augmented learning research and design of mobile educational games. Cambridge, Mass.: MIT Press. (4) Wolber, D., Abelson, H., Spertus, E., Looney, L. (2011). App Inventor. Create your own Android apps. New York: O’Reilly Media |
Order | Program Outcomes | Level of Contribution | |||||
---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 |
# | Contribution of Course Learning Outcomes to Program Outcomes |
---|---|
1 | Describing video game history |
2 | Evaluating video games |
3 | Describing educational games |
4 | Creating educational games storytelling |
5 | Desinging educational games |
6 | Developing educational games |
Evaluation System | |
---|---|
Semester Studies | Contribution Rate |
1. Ara Sınav | 30 |
1. Kısa Sınav | 5 |
1. Ödev | 60 |
2. Kısa Sınav | 5 |
Total | 100 |
1. Yıl İçinin Başarıya | 60 |
1. Final | 40 |
Total | 100 |
ECTS - Workload Activity | Quantity | Time (Hours) | Total Workload (Hours) |
---|---|---|---|
Course Duration (Including the exam week: 16x Total course hours) | 16 | 2 | 32 |
Hours for off-the-classroom study (Pre-study, practice) | 16 | 3 | 48 |
Mid-terms | 1 | 2 | 2 |
Quiz | 2 | 1 | 2 |
Assignment | 1 | 35 | 35 |
Final examination | 1 | 6 | 6 |
Total Workload | 125 | ||
Total Workload / 25 (Hours) | 5 | ||
dersAKTSKredisi | 2 |