Ders Adı Kodu Yarıyıl T+U Saat Kredi AKTS
Gamıfıcatıon SWE 410 8 3 + 0 3 5
Ön Koşul Dersleri
Önerilen Seçmeli Dersler
Dersin Dili İngilizce
Dersin Seviyesi Lisans
Dersin Türü Seçmeli
Dersin Koordinatörü Prof.Dr. DEVRİM AKGÜN
Dersi Verenler
Dersin Yardımcıları
Dersin Kategorisi Diğer
Dersin Amacı

To incorporate game mechanics and components into real-world issues, such as those related to business and societal impact. To instruct on the workings, possibilities, and effective usage of gamification.

Dersin İçeriği

Gamification as motivational design. Behaviorism in gamification. Reward structures. Reward schedules,Limits of behaviorism. Design Framework, Business objectives/target behaviors

Players. Activity loops. Design Choices. Enterprise applications. Workplace motivations. Social good applications

# Ders Öğrenme Çıktıları Öğretim Yöntemleri Ölçme Yöntemleri
Hafta Ders Konuları Ön Hazırlık
Kaynaklar
Ders Notu
Ders Kaynakları

Hunter, Dan, and Kevin Werbach. For the win. Vol. 2. Philadelphia, PA, USA: Wharton digital press, 2012.

Zichermann, Gabe, and Christopher Cunningham. Gamification by design: Implementing game mechanics in web and mobile apps. " O'Reilly Media, Inc.", 2011.

Sıra Program Çıktıları Katkı Düzeyi
1 2 3 4 5
1 To have sufficient foundations on engineering subjects such as science and discrete mathematics, probability/statistics; an ability to use theoretical and applied knowledge of these subjects together for engineering solutions.
2 An ability to determine, describe, formulate and solve engineering problems; for this purpose, an ability to select and apply proper analytic and modeling methods,al background in describing, formulating, modeling and analyzing the engineering problem, with a consideration for appropriate analytical solutions in all necessary situations.
3 An ability to select and use modern techniques and tools for engineering applications; an ability to use information technologies efficiently.
4 An ability to analyze a system, a component or a process and design a system under real limits to meet desired needs; in this direction, an ability to apply modern design methods.
5 An ability to design, conduct experiment, collect data, analyze and comment on the results and consciousness of becoming a volunteer on research.
6 Understanding, awareness of administration, control, development and security/reliability issues about information technologies.
7 An ability to work efficiently in multidisciplinary teams, self confidence to take responsibility.
8 An ability to present himself/herself or a problem with oral/written techniques and have efficient communication skills; know at least one extra language.
9 An awareness about importance of lifelong learning; an ability to update his/her knowledge continuously by means of following advances in science and technology.
10 Understanding, practicing of professional and ethical responsibilities, an ability to disseminate this responsibility on society.
11 An understanding of project management, workplace applications, health issues of laborers, environment and job safety; an awareness about legal consequences of engineering applications.
12 An understanding universal and local effects of engineering solutions; awareness of entrepreneurial and innovation and to have knowledge about contemporary problems.
Değerlendirme Sistemi
Yarıyıl Çalışmaları Katkı Oranı
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AKTS - İş Yükü Etkinlik Sayı Süre (Saat) Toplam İş Yükü (Saat)