Course Name | Code | Semester | T+U Hours | Credit | ECTS |
---|---|---|---|---|---|
Educational Game Design | SAU 207 | 0 | 2 + 0 | 2 | 5 |
Precondition Courses | |
Recommended Optional Courses | |
Course Language | Turkish |
Course Level | Bachelor's Degree |
Course Type | Optional |
Course Coordinator | Öğr.Gör.Dr. AYTAÇ KAYA |
Course Lecturers | |
Course Assistants | |
Course Category | Other |
Course Objective | The spread of the Internet and mobile devices, Fatih Project students with easier access to the facilities of the emergence of this technology to be prepared the ground for applications has created entertaining and instructive. Students taking this course in Turkish for this platform application / game design, developing a deficiency at this point will be shut. |
Course Content | Definition of game, short history, it’s effects on child development, Fundamentals of programming, android platform, integrated development tools, AppInventor |
# | Course Learning Outcomes | Teaching Methods | Assessment Methods |
---|---|---|---|
1 | Describing video game history | Lecture, Discussion, | Testing, Homework, |
2 | Evaluating video games | Lecture, Discussion, | Testing, Homework, |
3 | Describing educational games | Lecture, Discussion, | Testing, Homework, |
4 | Creating educational games storytelling | Lecture, Drilland Practice, Demonstration, | Testing, Homework, |
5 | Desinging educational games | Lecture, Drilland Practice, Demonstration, | Testing, Homework, |
6 | Developing educational games | Lecture, Drilland Practice, Demonstration, Motivations to Show, | Testing, Homework, Project / Design, |
Week | Course Topics | Preliminary Preparation |
---|---|---|
1 | Course Introduction and General Information About Functioning | |
2 | Combination of Games and Education, Learning (edu-tainment) | |
3 | Research on Games and Learning | |
4 | Programming Terminology Review | |
5 | Android Operating System and Applications Overview | |
6 | Application Development with AppInventor 1 | |
7 | Application Development with AppInventor 2 | |
8 | Application Development with AppInventor 3 | |
9 | Application Development with AppInventor 4 | |
10 | Improving Student Projects | |
11 | Improving Student Projects | |
12 | Improving Student Projects | |
13 | Presentation of Student Projects | |
14 | Presentation of Student Projects |
Resources | |
---|---|
Course Notes | (1) Lecturer Notes, Aytaç KAYA<br>(2) Eğitsel Dijital Oyunlar: Kuram, Tasarım ve Uygulama, Mehmet Akif Ocak, Pegem, (2013) |
Course Resources | (1) Gee, J. P. (2003). What video games have to teach us about learning and literacy. New York: Palgrave Macmillan. (2) Sandford, R., Ulicsak, M., Facer, K., & Rudd, T. (2006). Teaching with games. COMPUTER EDUCATION-STAFFORD-COMPUTER EDUCATION GROUP-, 112, 12. (3) Klopfer, E. (2008). Augmented learning research and design of mobile educational games. Cambridge, Mass.: MIT Press. (4) Wolber, D., Abelson, H., Spertus, E., Looney, L. (2011). App Inventor. Create your own Android apps. New York: O’Reilly Media |
Order | Program Outcomes | Level of Contribution | |||||
---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |||
1 |
Evaluation System | |
---|---|
Semester Studies | Contribution Rate |
1. Ara Sınav | 30 |
1. Kısa Sınav | 5 |
1. Ödev | 60 |
2. Kısa Sınav | 5 |
Total | 100 |
1. Yıl İçinin Başarıya | 60 |
1. Final | 40 |
Total | 100 |
ECTS - Workload Activity | Quantity | Time (Hours) | Total Workload (Hours) |
---|---|---|---|
Course Duration (Including the exam week: 16x Total course hours) | 16 | 2 | 32 |
Hours for off-the-classroom study (Pre-study, practice) | 16 | 3 | 48 |
Mid-terms | 1 | 2 | 2 |
Quiz | 2 | 1 | 2 |
Assignment | 1 | 35 | 35 |
Final examination | 1 | 6 | 6 |
Total Workload | 125 | ||
Total Workload / 25 (Hours) | 5 | ||
dersAKTSKredisi | 5 |