Course Name Code Semester T+U Hours Credit ECTS
Virtual Reality EBT 546 0 3 + 0 3 6
Precondition Courses
Recommended Optional Courses
Course Language Turkish
Course Level yuksek_lisans
Course Type Optional
Course Coordinator Prof.Dr. CEMİL ÖZ
Course Lecturers Prof.Dr. CEMİL ÖZ,
Course Assistants
Course Category
Course Objective The aim of this course is to give basic interactive computer graphics principles and interactive computer graphics applications in engineering.In this course we will study computer graphics, computer graphics hardware, and application of computer graphics. Topics include computer graphics hardware, basic computer graphics algorithm, 2D and 3D transformations, curves and face representing, projections, rendering, illumination and shading, clipping, and applications of computer graphics. Students will be expected to create their own VR applications using the computer graphics software tools such as openGl, c++, including a project during the second half of the semester.
Course Content In this course we will study virtual reality interface techniques and programming. Topics include physical interface devices; methods of manipulating a virtual world; evaluating VR applications and programming VR applications. Students will be expected to create their own VR applications using the Creator, Vega programs and C++ language, including a project during the second half of the semester.
# Course Learning Outcomes Teaching Methods Assessment Methods
1 Learns basic of virtual reality Lecture, Question-Answer, Drilland Practice, Testing, Project / Design,
2 Virtual reality applications in engineering Lecture, Question-Answer, Drilland Practice, Testing, Project / Design,
3 Using computer graphics Lecture, Question-Answer, Drilland Practice, Testing, Project / Design,
4 Modelling systems in engineering Lecture, Question-Answer, Drilland Practice, Testing, Project / Design,
Week Course Topics Preliminary Preparation
1 Introduction to virtual Reality
2 Sensor technology
3 Input Devices (Trackers, Navigation)
4 Output devices (Graphics, tree-dimensional sound)
5 Computer graphics overview (2D and 3D translation)
6 Computing Architectures for Virtual reality
7 Collision detection
8 Graphics data structure
9 Geometric modeling, Kinematics Modeling
10 Physical Modeling
11 Artificial Itelligent
12 Behavior Modeling and Model Management
13 Virtual reality programming
14 Virtual reality examples
Resources
Course Notes
Course Resources
Order Program Outcomes Level of Contribution
1 2 3 4 5
1 ability to access wide and deep information with scientific researches in the field of Engineering, evaluate, interpret and implement the knowledge gained in his/her field of study X
2 ability to complete and implement limited or incomplete data by using the scientific methods. X
3 ability to consolidate engineering problems, develop proper method(s) to solve and apply the innovative solutions to them X
4 ability to develop new and original ideas and method(s), to develop new innovative solutions at design of system, component or process X
5 gain comprehensive information on modern techniques, methods and their borders which are being applied to engineering X
6 ability to design and apply analytical, modelling and experimental based research, analyze and interpret the faced complex issues during the design and apply process X
7 gain high level ability to define the required information and data X
8 ability to work in multi-disciplinary teams and to take responsibility to define approaches for complex situations X
9 systematic and clear verbal or written transfer of the process and results of studies at national and international environments X
10 aware of social, scientific and ethical values guarding adequacy at all professional activities and at the stage of data collection, interpretation and announcement X
11 aware of new and developing application of profession and ability to analyze and study on those applications
12 ability to interpret engineering applications social and environmental dimensions and its compliance with the social environment
Evaluation System
Semester Studies Contribution Rate
1. Ödev 25
1. Ara Sınav 30
1. Performans Görevi (Uygulama) 20
2. Ödev 25
Total 100
1. Yıl İçinin Başarıya 40
1. Final 60
Total 100
ECTS - Workload Activity Quantity Time (Hours) Total Workload (Hours)
Course Duration (Including the exam week: 16x Total course hours) 16 2 32
Hours for off-the-classroom study (Pre-study, practice) 16 3 48
Mid-terms 1 15 15
Assignment 1 20 20
Final examination 1 25 25
Total Workload 140
Total Workload / 25 (Hours) 5.6
dersAKTSKredisi 6