Course Name Code Semester T+U Hours Credit ECTS
Virtual Rality BSM 623 0 3 + 0 3 6
Precondition Courses
Recommended Optional Courses
Course Language Turkish
Course Level Doctorate Degree
Course Type Optional
Course Coordinator Dr.Öğr.Üyesi KAYHAN AYAR
Course Lecturers Dr.Öğr.Üyesi KAYHAN AYAR,
Course Assistants
Course Category
Course Objective The aim of this course is to give basic Virtual Reality principles and Virtual reality applications in engineering. In this course we will study virtual reality interface techniques and programming. Topics include physical interface devices; methods of manipulating a virtual world; evaluating VR applications and programming VR applications. Students will be expected to create their own VR applications using the Creator, Vega programs and C++ language, including a project during the second half of the semester
Course Content In this course we will study virtual reality interface techniques and programming. Topics include physical interface devices; methods of manipulating a virtual world; evaluating VR applications and programming VR applications. Students will be expected to create their own VR applications using the Creator, Vega programs and C++ language, including a project during the second half of the semester.
# Course Learning Outcomes Teaching Methods Assessment Methods
1 Introduction to virtual Reality Lecture, Drilland Practice, Group Study, Problem Solving, Project Based Learning, Testing, Homework,
2 Sensor technology Lecture, Demonstration, Case Study, Project Based Learning, Testing, Project / Design,
Week Course Topics Preliminary Preparation
1 Introduction to virtual Reality
2 Sensor technology
3 Input Devices (Trackers, Navigation)
4 Output devices (Graphics, tree-dimensional sound)
5 Computer graphics overview (2D and 3D translation)
6 Computing Architectures for Virtual reality
7 Collision detection
8 Graphics data structure
9 Geometric modeling, Kinematics Modeling
10 Physical Modeling
11 Artificial Itelligent
12 Behavior Modeling and Model Management
13 Virtual reality programming
14 Virtual reality examples
Resources
Course Notes
Course Resources 1. William R. Sherman, Alan Craig ?Understanding Virtual Reality: Interface, Application, and Design? ISBN: 1558603530, Morgan Kaufmann; 1st edition, CA, USA. 2005.
2. William R. Sherman, Alan Craig,?Virtual Reality Technology,? Second Edition ISBN: 0471360899, Wiley-IEEE Press; 2 edition (June 2003)
3. "Computer Communication Systems, Principles, Design, Protocols, Volume2", Henrl Nussbaumer, John C.C. Nelson. 2004.
Order Program Outcomes Level of Contribution
1 2 3 4 5
1 ability to access wide and deep information with scientific researches in the field of Engineering, evaluate, interpret and implement the knowledge gained in his/her field of study X
2 ability to complete and implement “limited or incomplete data” by using the scientific methods. X
3 ability to consolidate engineering problems, develop proper method(s) to solve and apply the innovative solutions to them X
4 ability to develop new and original ideas and method(s), to develop new innovative solutions at design of system, component or process X
5 gain comprehensive information on modern techniques, methods and their borders which are being applied to engineering X
6 ability to design and apply analytical, modelling and experimental based research, analyze and interpret the faced complex issues during the design and apply process X
7 gain high level ability to define the required information and data X
8 ability to work in multi-disciplinary teams and to take responsibility to define approaches for complex situations X
9 systematic and clear verbal or written transfer of the process and results of studies at national and international environments X
10 aware of social, scientific and ethical values guarding adequacy at all professional activities and at the stage of data collection, interpretation and announcement
11 aware of new and developing application of profession and ability to analyze and study on those applications X
12 ability to interpret engineering application’s social and environmental dimensions and it’s compliance with the social environment X
Evaluation System
Semester Studies Contribution Rate
1. Ödev 100
Total 100
1. Final 50
1. Yıl İçinin Başarıya 50
Total 100
ECTS - Workload Activity Quantity Time (Hours) Total Workload (Hours)
Course Duration (Including the exam week: 16x Total course hours) 16 3 48
Hours for off-the-classroom study (Pre-study, practice) 16 3 48
Mid-terms 1 10 10
Assignment 2 10 20
Performance Task (Seminar) 1 10 10
Final examination 1 10 10
Total Workload 146
Total Workload / 25 (Hours) 5.84
dersAKTSKredisi 6