Yazdır

Ders Tanımı

Ders Kodu Yarıyıl T+U Saat Kredi AKTS
ADVANCED PROGRAMMING LANGUAGES II EBO 424 8 3 + 0 3 5
Ön Koşul Dersleri
Önerilen Seçmeli Dersler
Dersin Dili Türkçe
Dersin Seviyesi Lisans
Dersin Türü SECMELI
Dersin Koordinatörü
Dersi Verenler
Dersin Yardımcıları
Dersin Kategorisi
Dersin Amacı
The aim of this course is to give basic introduction to computer game programming
Dersin İçeriği
Basic AI techniques, search (solving puzzles, playing games), planning, logical inference (drawing conclusions from data), expert systems, natural language processing and machine learning
Dersin Öğrenme Çıktıları Öğretim Yöntemleri Ölçme Yöntemleri
1 - Comprehend game programming basics 1 - 4 - 5 - A -
2 - Create 2D and 3D models 1 - 5 - 15 - 16 - A - D -
3 - Understand game engines and their working stages 1 - 5 - 15 - A - F -
4 - Apply algorithms in game programming 1 - 5 - 15 - A - F -
Öğretim Yöntemleri: 1:Lecture 4:Drilland Practice 5:Demonstration 15:Problem Solving 16:Project Based Learning
Ölçme Yöntemleri: A:Testing D:Project / Design F:Performance Task

Ders Akışı

Hafta Konular ÖnHazırlık
1 Introduction to game programming and history of game programming
2 3D Mathematics
3 2D and 3D transformations
4 3D modeling
5 3D modeling
6 Character modeling
7 Character modeling
8 Music in the game programming
9 Input devices
10 Output devices
11 Game engines
12 AI in game programming
13 Applications
14 Students homework presentations

Kaynaklar

Ders Notu
Ders Kaynakları

Döküman Paylaşımı


Dersin Program Çıktılarına Katkısı

No Program Öğrenme Çıktıları KatkıDüzeyi
1 2 3 4 5
1 To have latest knowledge and skills intended for research and practice in electronic technology X
2 To utilize equipments and instruments used in electronic technology X
3 To develop curriculum related to electronic technology and have a skill to transfer those accumulation by oral and written way X
4 To have knowledge and skills for planning, designing and managing procedures independently or in cooperation X
5 To have an open mind to ethic auditing and positive criticism, and have a constructive and interpreting attitude against scientific and social problems X
6 To disseminate and realize the environmental awareness
7 To cooperate with social organizations and the society
8 To contribute to the education of people who work under his/her responsibility and to manage some activities for their vocational careers and social rights
9 To appropriate self learning and life- long learning principles
10 To congregate in national or international scale to see individual applications on the premises and to perform some activities and mobility for professional advancement in electronic technology

Değerlendirme Sistemi

YARIYIL İÇİ ÇALIŞMALARI SIRA KATKI YÜZDESİ
AraSinav 1 60
KisaSinav 1 7
Odev 1 7
PerformansGoreviSeminer 1 10
KisaSinav 2 8
Odev 2 8
Toplam 100
Yıliçinin Başarıya Oranı 50
Finalin Başarıya Oranı 50
Toplam 100

AKTS - İş Yükü

Etkinlik Sayısı Süresi(Saat) Toplam İş yükü(Saat)
Course Duration (Including the exam week: 16x Total course hours) 16 3 48
Hours for off-the-classroom study (Pre-study, practice) 16 2 32
Mid-terms 1 12 12
Quiz 2 5 10
Assignment 2 5 10
Performance Task (Laboratory) 1 15 15
Final examination 1 10 10
Toplam İş Yükü 137
Toplam İş Yükü /25(s) 5.48
Dersin AKTS Kredisi 5.48
; ;