Course Name Code Semester T+U Hours Credit ECTS
Game Design GIT 324 6 1 + 2 2 5
Precondition Courses
Recommended Optional Courses
Course Language Turkish
Course Level Bachelor's Degree
Course Type Optional
Course Coordinator Arş.Gör.Dr. ASLI İGİT
Course Lecturers Arş.Gör.Dr. ASLI İGİT,
Course Assistants
Course Category
Course Objective To gain basic principles and practices in game design; to develop a designer perspective to digital games as interactive storytelling forms in new media.
Course Content This course contains theoretical approachs to the games and the basic principles, steps and process of game design; preparing game design document and a simple game production
# Course Learning Outcomes Teaching Methods Assessment Methods
1 Learn theoretical approachs to the games. Lecture, Self Study, Homework,
2 Notice game genres and analyse games from a designer perspective. Lecture, Discussion, Role Playing, Brain Storming, Homework, Project / Design,
3 Know and practice game design process. Lecture, Demonstration, Case Study, Homework, Project / Design,
4 Prepare a digital game design document. Lecture, Demonstration, Group Study, Project Based Learning, Homework, Project / Design, Portfolio, Performance Task,
5 Design a simple digital game or a level of a digital game. Lecture, Demonstration, Group Study, Project Based Learning, Performance Task, Homework, Project / Design, Portfolio,
Week Course Topics Preliminary Preparation
1 Define game notion, game genres and the cultural functions of games.
2 Gaming and discussion on the game qualities.
3 Theoretical approachs to digital games: ludology / narratology.
4 Analysing games from a designer perspective: Formal elements in game design.
5 Dramatic elements in game design and interactive storytelling/drama. Interactive drama systems. Play a chosen digital game and analyse
6 Formal analyse of a game Play a chosen digital game and analyse
7 Digital game developing levels, production process an division pf labour.
8 Prepare game design document. Prepare GDD 1 Sheet
9 3C: Character, Controls, Camera Prepare GDD 10 Pages
10 Level design, environments and gameplay / HUDs and icon design
11 Design practice I
12 Design practice II Complete GDD
13 Excursion ( Toy Museum and/or Game studio)
14 Final
Resources
Course Notes Homo Ludens, Johan Huizingua<br>Man, Play and Games, Roger Caillois<br>Level Up: The Guide to Great Video Game Design, Scott Rogers<br>Game Design Workshop, Tracy Fullerton<br>Digital Storytelling: A Creator´s Guide to Interactive Entertainment, Carolyn Handler Miller<br>Character Development and Storytelling for Games, Lee Sheldon
Course Resources Oyun ve Bügü, Metin And
Kahramanın Sonsuz Yolculuğu, Joseph Campbell

http://www.gamasutra.com/
Order Program Outcomes Level of Contribution
1 2 3 4 5
1 To have advanced knowledge and equipment in the field of Visual Communication (Multimedia, Photography, Cinema, Graphic Design), to be able to use the theoretical and practical knowledge acquired in this field; To be able to discuss, to interpret scientifically and to be able to evaluate.
2 To know and understand basic art principles and to be able to adapt them to the field of Visual Communication Design.
3 To have knowledge of computer aided design; To have knowledge about design techniques and methods in different fields and to be able to apply them.
4 To be able to critically evaluate the knowledge and skills acquired in the field of visual communication design, to identify learning needs and to direct their learning throughout life.
5 To be able to define problems related to visual communication design, to develop solutions based on evidence and research.
6 To be able to inform people and institutions about visual communication design issues; To be able to convey their thoughts and solutions to problems in written and verbal form, to support them with quantitative and qualitative data and share them with experts and non-experts.
7 To be able to benefit from other disciplines that form the basis of visual communication design by paying attention to interdisciplinary interaction, to have basic knowledge about these disciplines and to create a basis for mutual interaction in different fields.
8 To be able to take responsibility individually and as a group member to solve unforeseen and complex problems encountered in practice; To have effective communication skills.
9 To have the capacity to perceive, think, design, apply, analyze and interpret multidimensionally.
10 To have knowledge about the legal regulations and procedures in the relevant field of art.
11 To be able to follow information about visual communication design using a foreign language.
12 To have competence in the production standards of the field and to be able to use the information and communication technologies required by the field.
13 To have social, scientific and ethical values ??in the stages of collection, interpretation, announcement and application of data related to visual communication.
14 To be able to transform abstract and concrete concepts into creative thinking, innovative and original works, based on the versatile and open-minded thinking model.
15 To have aesthetic awareness.
Evaluation System
Semester Studies Contribution Rate
1. Proje / Tasarım 100
Total 100
1. Yıl İçinin Başarıya 50
1. Final 50
Total 100
ECTS - Workload Activity Quantity Time (Hours) Total Workload (Hours)
Course Duration (Including the exam week: 16x Total course hours) 16 3 48
Hours for off-the-classroom study (Pre-study, practice) 16 5 80
Assignment 1 3 3
Final examination 1 3 3
Total Workload 134
Total Workload / 25 (Hours) 5.36
dersAKTSKredisi 5