Course Name Code Semester T+U Hours Credit ECTS
3D Modelling and Animation ISE 453 7 3 + 0 3 5
Precondition Courses
Recommended Optional Courses
Course Language Turkish
Course Level Bachelor's Degree
Course Type Optional
Course Coordinator Prof.Dr. İSMAİL HAKKI CEDİMOĞLU
Course Lecturers
Course Assistants
Course Category
Course Objective This course aims to create 3D animation scenes by using illustration skills..
Course Content This course aims to create 3D animation scenes by using illustration skills. Creating ready to use 3D animation models by using illustrations and designs.
# Course Learning Outcomes Teaching Methods Assessment Methods
1 Student will be able to do digital drawing in 3D platform Lecture, Drilland Practice, Testing, Project / Design,
2 Student will be able to do digital painting in 3D platform. Lecture, Drilland Practice, Testing, Project / Design,
3 Student will be able to apply 3D modelling techniques. Lecture, Drilland Practice, Testing,
4 Student will be able to add texture and light in to 3D models. Lecture, Discussion, Drilland Practice, Simulation, Testing, Homework, Project / Design,
5 Student will be able to add special effects in to 3D models Lecture, Drilland Practice, Simulation, Brain Storming, Case Study, Problem Solving, Testing, Homework, Project / Design,
6 Student will be able to create animations from 3D models Lecture, Testing,
Week Course Topics Preliminary Preparation
1 Explaining fantastic 3D modelling techniques in 3D software by examples
2 Translating fantastic concept drawings in to 3D MAX and using them as blueprint reference
3 Creating fantastic object, character and environment models by using polygon, spline, box and plane modelling techniques in 3D MAX
4 Adding textures and lights in to the 3D MAX based models
5 Architectural modelling and 3D MAX modelling creating futuristic cities by using techniques
6 Creating object and environment models by using vertex, spline, plane and polygon techniques in MAYA
7 Realistic and humoristic fantastic character modelling in MAYA
8 Adding texturelight and special effects in MAYA
9 Creating screenshots for animated movie and computer game by using MAYA modelling techniques
10 Creating combined models with using 3D MAX and MAYA
11 Using camera and creating animation in 3D and MAYA programs
12 Translating the screenplay in to 3D models
13 Drawing and coloring in ZBRUSH program
14 Manipulation of MAYA and 3D MAX based models in ZBRUSH
Resources
Course Notes Lecture notes
Course Resources 3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation, Ami Chopine, Elsevier, 2011.
Order Program Outcomes Level of Contribution
1 2 3 4 5
1 X
2 X
3 X
4 X
5 X
6
7 X
8 X
9
10
11
12 X
Evaluation System
Semester Studies Contribution Rate
1. Ara Sınav 50
1. Kısa Sınav 20
1. Ödev 15
2. Ödev 15
Total 100
1. Yıl İçinin Başarıya 40
1. Final 60
Total 100
ECTS - Workload Activity Quantity Time (Hours) Total Workload (Hours)
Course Duration (Including the exam week: 16x Total course hours) 16 2 32
Hours for off-the-classroom study (Pre-study, practice) 16 6 96
Mid-terms 1 3 3
Quiz 1 3 3
Assignment 2 3 6
Final examination 1 10 10
Total Workload 150
Total Workload / 25 (Hours) 6
dersAKTSKredisi 5