Course Name Code Semester T+U Hours Credit ECTS
Computer Graphics BSM 421 7 3 + 0 3 5
Precondition Courses
Recommended Optional Courses
Course Language Turkish
Course Level Bachelor's Degree
Course Type Optional
Course Coordinator Dr.Öğr.Üyesi GÜLÜZAR ÇİT
Course Lecturers Dr.Öğr.Üyesi GÜLÜZAR ÇİT,
Course Assistants
Course Category
Course Objective The aim of this course is to give basic introduction to computer graphics and algorithms. In this course computer graphics hardware, software and programming is studied. Topics include two dimensional, and three dimensional transformation, and transformation matrices like rotate, translate, and scale matrices. Students will also learn about illumination and shading, clipping methods. Students are expected to create their own graphics applications using programming languages and OpenGL.
Course Content In this course, Topics covered include basic hardware and software of computer graphics, 2D, and 3D translation and modelling, projections, rendering, clipping and illumination and shading in computer graphics .students will also learn how to use graphics software to create graphics.
# Course Learning Outcomes Teaching Methods Assessment Methods
1 Understand basics of computer graphics Lecture, Testing,
2 Use 2D and 3D basic transformation of graphics Lecture, Drilland Practice, Self Study, Testing,
3 Understand open graphic systems Lecture, Drilland Practice, Self Study, Testing, Homework, Project / Design,
4 Understand graphic mathematics Lecture, Case Study, Testing,
5 Create 3D models Lecture, Drilland Practice, Project Based Learning, Testing, Homework, Project / Design,
6 Rendering and color using Lecture, Drilland Practice, Testing, Homework, Project / Design,
7 Develop 2D and 3D game programming Lecture, Drilland Practice, Project Based Learning, Oral Exam, Project / Design,
Week Course Topics Preliminary Preparation
1 Introduction to computer graphics
2 Graphics Hardware
3 Basic Mathematics for Computer Graphics
4 2D Translation
5 3D Translation
6 Projections
7 Curves and surfaces
8 Rendering
9 Illuminations and shading
10 Illuminations and shading
11 Clipping
12 Colors
13 Virtual Reality and Computers Graphics
Course Notes Lecture Notes. Sakarya Universty
Course Resources 1. Computer Graphics: Principles and Practice in C, ISBN: 0201848406, James D. Foley, Andries van Dam, Steven K. Feiner, John F. Hughes (2nd Edition), 1995
2. Fundamentals of Computer Graphics, Shirley
3. Computer Graphics (C Version), by Donald Hearn and M. Pauline Baker (Prentice Hall, 1997).
Order Program Outcomes Level of Contribution
1 2 3 4 5
1 To have sufficient foundations on engineering subjects such as science and discrete mathematics, probability/statistics; an ability to use theoretical and applied knowledge of these subjects together for engineering solutions, X
2 An ability to determine, describe, formulate and solve engineering problems; for this purpose, an ability to select and apply proper analytic and modeling methods,al background in describing, formulating, modeling and analyzing the engineering problem, with a consideration for appropriate analytical solutions in all necessary situations X
3 An ability to select and use modern techniques and tools for engineering applications; an ability to use information technologies efficiently, X
4 An ability to analyze a system, a component or a process and design a system under real limits to meet desired needs; in this direction, an ability to apply modern design methods, X
5 An ability to design, conduct experiment, collect data, analyze and comment on the results and consciousness of becoming a volunteer on research, X
6 Understanding, awareness of administration, control, development and security/reliability issues about information technologies, X
7 An ability to work efficiently in multidisciplinary teams, self confidence to take responsibility, X
8 An ability to present himself/herself or a problem with oral/written techniques and have efficient communication skills; know at least one extra language, X
9 An awareness about importance of lifelong learning; an ability to update his/her knowledge continuously by means of following advances in science and technology, X
10 Understanding, practicing of professional and ethical responsibilities, an ability to disseminate this responsibility on society,
11 An understanding of project management, workplace applications, health issues of laborers, environment and job safety; an awareness about legal consequences of engineering applications,
12 An understanding universal and local effects of engineering solutions; awareness of entrepreneurial and innovation and to have knowledge about contemporary problems. X
Evaluation System
Semester Studies Contribution Rate
1. Ara Sınav 55
1. Ödev 15
1. Proje / Tasarım 20
2. Ödev 10
Total 100
1. Yıl İçinin Başarıya 55
1. Final 45
Total 100
ECTS - Workload Activity Quantity Time (Hours) Total Workload (Hours)
Course Duration (Including the exam week: 16x Total course hours) 16 3 48
Hours for off-the-classroom study (Pre-study, practice) 16 3 48
Mid-terms 1 8 8
Quiz 2 2 4
Assignment 2 6 12
Final examination 1 8 8
Total Workload 128
Total Workload / 25 (Hours) 5.12
dersAKTSKredisi 5