Ders Bilgileri

#### Ders Tanımı

Ders Kodu Yarıyıl T+U Saat Kredi AKTS
GAME PROGRAMMING EBT 548 0 3 + 0 3 6
Ön Koşul Dersleri N/A Computer Graphics
 Dersin Dili Türkçe Dersin Seviyesi Yüksek Lisans Dersin Türü SECMELI Dersin Koordinatörü Prof.Dr. CEMİL ÖZ Dersi Verenler Dersin Yardımcıları Prof. Dr. Cemil Öz Dersin Kategorisi Alanına Uygun Temel Öğretim Dersin Amacı As we know game  programming one of the inportant and popular study area of computer engineering. The aim of this course is to give basic introduction to computer game programming. In this course student will learn game programming stages and technique. Dersin İçeriği Introduction to game programming, mathematics used in game programming, graphic transformations, animation, 3D, sound in game programming, input and output hardware, game engines and algorithms used in game programming.
 Dersin Öğrenme Çıktıları Öğretim Yöntemleri Ölçme Yöntemleri 1 - Learn basic of Game programming 1 - 4 - 14 - 16 - A - C - 2 - Make 2D and 3D modelling 1 - 4 - 13 - 14 - C - D - 3 - Learn prensible of game engines 1 - 16 - A - C - D - 4 - Learning algoritms in games 1 - 2 - 4 - 16 - A - C - D -
 Öğretim Yöntemleri: 1:Lecture 4:Drilland Practice 14:Self Study 16:Project Based Learning 13:Lab / Workshop 2:Question-Answer Ölçme Yöntemleri: A:Testing C:Homework D:Project / Design

#### Ders Akışı

Hafta Konular ÖnHazırlık
1 introduction to game programming and game programming history
2 3D matematic
3 2D an 3D transformation
4 3D modelling
5 3D modelling
6 Character modeling
7 Character modeling
8 Voice in game
9 input Hardware
10 Output Hardware
11 Game engines
12 Artifical intelligience in games
13 Applications
14 Homework presentation

#### Kaynaklar

Ders Notu

Lecture notes

Ders Kaynakları

1. Engel, WF, Beginning Direct 3D Game Programming, 2nd edn, Premier Press, 2003.
2. Walsh, P, Advanced 3D Game Programming with DirectX 9.0, Wordware Publishing Inc., 2003.
3. Luna, FD, Introduction to 3D Game Programming with DirectX 9.0, Wordware Publishing Inc., 2003
4. LaMothe, A, Tricks of the Windows Programming Gurus, 2nd edn, Sams Publishing, 2002.
5. LaMothe, A, Tricks of the 3D Game Programming Gurus: Advanced 3D Graphics and Rasterization, Sams Publishing, 2003.
6. Petzold, C, Programming Windows, 5th edn, Microsoft Press, 1999.

#### Dersin Program Çıktılarına Katkısı

No Program Öğrenme Çıktıları KatkıDüzeyi
1 2 3 4 5
1 ability to access wide and deep information with scientific researches in the field of Engineering, evaluate, interpret and implement the knowledge gained in his/her field of study X
2 ability to complete and implement limited or incomplete data by using the scientific methods. X
3 ability to consolidate engineering problems, develop proper method(s) to solve and apply the innovative solutions to them X
4 ability to develop new and original ideas and method(s), to develop new innovative solutions at design of system, component or process X
5 gain comprehensive information on modern techniques, methods and their borders which are being applied to engineering X
6 ability to design and apply analytical, modelling and experimental based research, analyze and interpret the faced complex issues during the design and apply process X
7 gain high level ability to define the required information and data X
8 ability to work in multi-disciplinary teams and to take responsibility to define approaches for complex situations X
9 systematic and clear verbal or written transfer of the process and results of studies at national and international environments X
10 aware of social, scientific and ethical values guarding adequacy at all professional activities and at the stage of data collection, interpretation and announcement X
11 aware of new and developing application of profession and ability to analyze and study on those applications X
12 ability to interpret engineering applications social and environmental dimensions and its compliance with the social environment

#### Değerlendirme Sistemi

YARIYIL İÇİ ÇALIŞMALARI SIRA KATKI YÜZDESİ
AraSinav 1 30
Odev 1 35
Odev 2 35
Toplam 100
Yıliçinin Başarıya Oranı 40
Finalin Başarıya Oranı 60
Toplam 100

#### AKTS - İş Yükü

Etkinlik Sayısı Süresi(Saat) Toplam İş yükü(Saat)
Course Duration (Including the exam week: 16x Total course hours) 16 3 48
Hours for off-the-classroom study (Pre-study, practice) 16 3 48
Mid-terms 1 10 10
Quiz 2 10 20
Assignment 2 10 20
Final examination 1 10 10
Toplam İş Yükü 156
Toplam İş Yükü /25(s) 6.24
Dersin AKTS Kredisi 6.24
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