Ders Adı Kodu Yarıyıl T+U Saat Kredi AKTS
Human Computer Interactıon YBS 350 6 2 + 0 2 5
Ön Koşul Dersleri
Önerilen Seçmeli Dersler
Dersin Dili Türkçe
Dersin Seviyesi Lisans
Dersin Türü Seçmeli
Dersin Koordinatörü Doç.Dr. BÜŞRA ALMA ÇALLI
Dersi Verenler Doç.Dr. BÜŞRA ALMA ÇALLI,
Dersin Yardımcıları
Dersin Kategorisi Alanına Uygun Temel Öğretim
Dersin Amacı

Human-computer interaction focuses on the design, development and implementation of interactive technologies. It is aimed to provide the necessary knowledge and skills to design and develop human-centered information systems, to make technology easier to use and to improve interaction.

Dersin İçeriği

Human Computer Interaction Discipline (The concept of human computer interaction, its importance, main components, developments in the world, usability engineering)

Different Perspectives on Interaction (Norman's 7-level approach, design principles, effects of 7 level approach on design)

Case Studies (Bad designs and results)

Large Scale Safety-Critical Systems (Embedded systems, Intelligent Systems, Real-time systems, features of Large-scale embedded intelligent real-time systems, and interaction with these systems)

Human Computer Interaction and Cognitive Process (cognitive mechanism of human and human computer interaction, information processing model, perception system, decision-making, mental models)

Human-centered design (Gestalt theory, principles and application)

Usability and Usability Engineering (What is Usability, its main components)

Interface Design (Interface evaluation criteria, basic principles of design, heuristic control tools)

Usability tests (test approach types, advantages / disadvantages of approaches, usability test designs)

Current Issues in Human Computer Interaction (Human Robot Interaction, Artificial Intelligence, Developments in different sectors)

# Ders Öğrenme Çıktıları Öğretim Yöntemleri Ölçme Yöntemleri
1 Those who attend this course will realize the process of Data Visualiation and Innovative Interface development. Discussion, Brain Storming, Case Study, Testing,
2 Will grasp the processes of classification the contents in terms of education , augmented book standarts, editör and visualizer Case Study, Discussion, Question-Answer, Lecture, Testing,
3 Will criticise and calculate animation, drawin programs and the relationships between them. Case Study, Discussion, Lecture, Testing,
4 Will grasp and analyze the process of alternative interfaces and assistant Technologies fort he disabled Case Study, Discussion, Question-Answer, Lecture, Testing,
5 Will grasp the game-based learning process. Discussion, Question-Answer, Lecture, Testing,
6 Will investigate the educational effectiveness of the developed interfaces and apply to the real-world problems by analyzing the conditions. Case Study, Discussion, Question-Answer, Lecture, Testing,
7 Will interact in natural language. Brain Storming, Question-Answer, Lecture, Testing,
8 Will analyze the user’s behaviours. Case Study, Discussion, Question-Answer, Lecture, Testing, Homework, Project / Design,
9 Will model and evaluate the multimedia interfaces Case Study, Brain Storming, Discussion, Question-Answer, Lecture, Homework, Testing, Project / Design,
10 Will understand computer-aided cooperative studies. Question-Answer, Lecture, Testing,
Hafta Ders Konuları Ön Hazırlık
1 Human Computer Interaction Discipline (The concept of human computer interaction, its importance, main components, developments in the world, usability engineering) Review of the related chapters of the lecture
2 Different Perspectives on Interaction (Norman's 7-level approach, design principles, effects of 7 level approach on design) Review of the related chapters of the lecture
3 Case Studies (Bad designs and results) Review of the related chapters of the lecture
4 Large Scale Safety-Critical Systems (Embedded systems, Intelligent Systems, Real-time systems) Review of the related chapters of the lecture
5 Large Scale Safety-Critical Systems (Features of Large-scale embedded intelligent real-time systems, and interaction with these systems) Review of the related chapters of the lecture
6 Human Computer Interaction and Cognitive Process (cognitive mechanism of human and human computer interaction, information processing model) Review of the related chapters of the lecture
7 Human Computer Interaction and Cognitive Process (perception system, decision-making, mental models) Review of the related chapters of the lecture
8 Human-centered design (Gestalt theory, principles and application) Review of the related chapters of the lecture
9 Usability and Usability Engineering (What is Usability, its main components) Review of the related chapters of the lecture
10 Interface Design (Interface evaluation criteria, basic principles of design, heuristic control tools) Review of the related chapters of the lecture
11 Usability tests (test approach types, advantages / disadvantages of approaches) Review of the related chapters of the lecture
12 Usability tests (usability test designs) Review of the related chapters of the lecture
13 Current Issues in Human Computer Interaction (Human Robot Interaction) Review of the related chapters of the lecture
14 Current Issues in Human Computer Interaction (Artificial Intelligence, Developments in different sectors) Review of the related chapters of the lecture
Kaynaklar
Ders Notu
Ders Kaynakları

K..ÇAĞILTAY, İnsan Bilgisayar Etkileşimi ve Kullanılabilirlik Mühendisliği, ODTU Yayın,
Bailey, S. İnsan Bilgisayar Arayüzünde yinelemeli taslak ve Tasarım Eğitimi. ACM INTERCHI´93 Bilgi İşlem Sistemlerinde İnsan Faktörleri Konferansı Tutanakları, 1993,s. 198-205.
Booth, P. İnsan-Bilgisayar Etkileşimine Giriş. 1989, Hove, Birleşik krallık: Lawrence Erlbaum Associates.
Çağıltay, K. E-dönüşünü Kullanabilmek? İnsan Bilgisayar Etkileşimi, Kullanılabilirlik ve e-Devlet Projeleri. Bilişim, 91, 2005, s. 16-17.
Shackel, B. Bir bilgisayar için ergonomi. Tasarım, 120, 1959, s. 36-39.
Shneiderman, B. Yazılım Psikolojisi: Bilgisayar ve Bilgi Sistemlerinde İnsan Faktörleri.1980, Cambridge, MA: Winthrop.
Weinberg, GM Bilgisayar programlamanın kullanımı, 1971: Van Nostrand Reinhold.

Sıra Program Çıktıları Katkı Düzeyi
1 2 3 4 5
1 Can follow new and current technologies and evaluate them X
2 Can understand the operation of Corporate Information Systems and use these systems at a basic level X
3 Constructs numerical models of basic business problems. X
4 Solves modeled business problems with the help of information technologies and interprets the solutions X
5 Contributes to informatics oriented projects as a member of the team X
6 Effectively uses information technology tools that support teamwork in project management. X
7 Master basic business functions and information technologies and establishes the link between them X
8 Contributes to the design, development and implementation processes of corporate information systems. X
9 Can produce and present quality documentation for all kinds of projects, including entrepreneurship projects. X
10 Prepares informative, effective and interesting presentations and presents these presentations. X
Değerlendirme Sistemi
Yarıyıl Çalışmaları Katkı Oranı
1. Kısa Sınav 20
1. Ödev 20
2. Kısa Sınav 20
1. Ara Sınav 40
Toplam 100
1. Yıl İçinin Başarıya 50
1. Final 50
Toplam 100
AKTS - İş Yükü Etkinlik Sayı Süre (Saat) Toplam İş Yükü (Saat)
Course Duration (Including the exam week: 16x Total course hours) 16 4 64
Hours for off-the-classroom study (Pre-study, practice) 16 3 48
Mid-terms 1 2 2
Quiz 1 2 2
Assignment 1 2 2
Final examination 1 5 5
Toplam İş Yükü 123
Toplam İş Yükü / 25 (Saat) 4,92
Dersin AKTS Kredisi 5