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Ders Tanımı

Ders Kodu Yarıyıl T+U Saat Kredi AKTS
INTRODUCTION TO GAME PROGRAMMING BSM 430 8 3 + 0 3 5
Ön Koşul Dersleri
Önerilen Seçmeli Dersler
Dersin Dili Türkçe
Dersin Seviyesi Lisans
Dersin Türü SECMELI
Dersin Koordinatörü Prof.Dr. CEMİL ÖZ
Dersi Verenler
Dersin Yardımcıları
Dersin Kategorisi
Dersin Amacı
As we know game programming one of the important study area of Computer engineers. The aim of this course is to give basic introduction to computer game programming. In this course Students will learn game programming stages and technique.
Dersin İçeriği
The topics of this course is to give the basic AI techniques, the problems for which they are applicable and their limitations. Topics covered include search (solving puzzles, playing games), planning, logical inference (drawing conclusions from data), expert systems, natural language processing and machine learning
Dersin Öğrenme Çıktıları Öğretim Yöntemleri Ölçme Yöntemleri
1 - Understand basics of game programming 1 - A -
2 - Create 2D and 3D models 1 - 4 - 14 - 16 - A - C - D -
3 - Comprehend game engines and their working stages 1 - A -
4 - Understand the algorithm used in game programming 1 - 14 - 15 - A - C -
5 - 1 - 12 - 16 - A - C -
Öğretim Yöntemleri: 1:Lecture 4:Drilland Practice 14:Self Study 16:Project Based Learning 15:Problem Solving 12:Case Study
Ölçme Yöntemleri: A:Testing C:Homework D:Project / Design

Ders Akışı

Hafta Konular ÖnHazırlık
1 Introduction to game programming and history of game programming
2 3D Mathematics
3 2D and 3D transformations
4 3D modeling
5 3D modeling
6 Character modeling
7 Character modeling
8 Music in the game programming
9 Input devices
10 Output devices
11 Game engines
12 AI in game programming
13 Applications
14 Students homework presentations

Kaynaklar

Ders Notu Oyun programlamaya giriş ders notları
Ders Kaynakları 1. Engel, WF, Beginning Direct 3D Game Programming, 2nd edn, Premier Press, 2003.
2. Walsh, P, Advanced 3D Game Programming with DirectX 9.0, Wordware Publishing Inc., 2003.
3. Luna, FD, Introduction to 3D Game Programming with DirectX 9.0, Wordware Publishing Inc., 2003
4. LaMothe, A, Tricks of the Windows Programming Gurus, 2nd edn, Sams Publishing, 2002.
5. LaMothe, A, Tricks of the 3D Game Programming Gurus: Advanced 3D Graphics and Rasterization, Sams Publishing, 2003.
6. Petzold, C, Programming Windows, 5th edn, Microsoft Press, 1999.

Döküman Paylaşımı


Dersin Program Çıktılarına Katkısı

No Program Öğrenme Çıktıları KatkıDüzeyi
1 2 3 4 5
1 To have sufficient foundations on engineering subjects such as science and discrete mathematics, probability/statistics; an ability to use theoretical and applied knowledge of these subjects together for engineering solutions, X
2 An ability to determine, describe, formulate and solve engineering problems; for this purpose, an ability to select and apply proper analytic and modeling methods,al background in describing, formulating, modeling and analyzing the engineering problem, with a consideration for appropriate analytical solutions in all necessary situations X
3 An ability to select and use modern techniques and tools for engineering applications; an ability to use information technologies efficiently, X
4 An ability to analyze a system, a component or a process and design a system under real limits to meet desired needs; in this direction, an ability to apply modern design methods, X
5 An ability to design, conduct experiment, collect data, analyze and comment on the results and consciousness of becoming a volunteer on research, X
6 Understanding, awareness of administration, control, development and security/reliability issues about information technologies, X
7 An ability to work efficiently in multidisciplinary teams, self confidence to take responsibility, X
8 An ability to present himself/herself or a problem with oral/written techniques and have efficient communication skills; know at least one extra language, X
9 An awareness about importance of lifelong learning; an ability to update his/her knowledge continuously by means of following advances in science and technology, X
10 Understanding, practicing of professional and ethical responsibilities, an ability to disseminate this responsibility on society, X
11 An understanding of project management, workplace applications, health issues of laborers, environment and job safety; an awareness about legal consequences of engineering applications, X
12 An understanding universal and local effects of engineering solutions; awareness of entrepreneurial and innovation and to have knowledge about contemporary problems.

Değerlendirme Sistemi

YARIYIL İÇİ ÇALIŞMALARI SIRA KATKI YÜZDESİ
AraSinav 1 60
KisaSinav 1 7
Odev 1 7
PerformansGoreviSeminer 1 10
KisaSinav 2 8
Odev 2 8
Toplam 100
Yıliçinin Başarıya Oranı 55
Finalin Başarıya Oranı 45
Toplam 100

AKTS - İş Yükü

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