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Ders Tanımı

Ders Kodu Yarıyıl T+U Saat Kredi AKTS
0 0 0
Ön Koşul Dersleri
Önerilen Seçmeli Dersler
Dersin Dili Türkçe
Dersin Seviyesi
Dersin Türü BOS
Dersin Koordinatörü Öğr.Gör.Dr. AYTAÇ KAYA
Dersi Verenler
Dersin Yardımcıları
Dersin Amacı
The spread of the Internet and mobile devices, Fatih Project students with easier access to the facilities of the emergence of this technology to be prepared the ground for applications has created entertaining and instructive. Students taking this course in Turkish for this platform application / game design, developing a deficiency at this point will be shut.
Dersin İçeriği
Definition of game, short history, it’s effects on child development, Fundamentals of programming, android platform, integrated development tools, AppInventor
Dersin Öğrenme Çıktıları Öğretim Yöntemleri Ölçme Yöntemleri
1 - Describing video game history 1 - 3 - A - C -
2 - Evaluating video games 1 - 3 - A - C -
3 - Describing educational games 1 - 3 - A - C -
4 - Creating educational games storytelling 1 - 4 - 5 - A - C -
5 - Desinging educational games 1 - 4 - 5 - A - C -
6 - Developing educational games 1 - 4 - 5 - 6 - A - C - D -
Öğretim Yöntemleri: 1:Lecture 3:Discussion 4:Drilland Practice 5:Demonstration 6:Motivations to Show
Ölçme Yöntemleri: A:Testing C:Homework D:Project / Design

Ders Akışı

Hafta Konular ÖnHazırlık
1 Course Introduction and General Information About Functioning
2 Combination of Games and Education, Learning (edu-tainment)
3 Research on Games and Learning
4 Programming Terminology Review
5 Android Operating System and Applications Overview
6 Application Development with AppInventor 1
7 Application Development with AppInventor 2
8 Application Development with AppInventor 3
9 Application Development with AppInventor 4
10 Improving Student Projects
11 Improving Student Projects
12 Improving Student Projects
13 Presentation of Student Projects
14 Presentation of Student Projects

Kaynaklar

Ders Notu (1) Lecturer Notes, Aytaç KAYA
(2) Eğitsel Dijital Oyunlar: Kuram, Tasarım ve Uygulama, Mehmet Akif Ocak, Pegem, (2013)
Ders Kaynakları (1) Gee, J. P. (2003). What video games have to teach us about learning and literacy. New York: Palgrave Macmillan.
(2) Sandford, R., Ulicsak, M., Facer, K., & Rudd, T. (2006). Teaching with games. COMPUTER EDUCATION-STAFFORD-COMPUTER EDUCATION GROUP-, 112, 12.
(3) Klopfer, E. (2008). Augmented learning research and design of mobile educational games. Cambridge, Mass.: MIT Press.
(4) Wolber, D., Abelson, H., Spertus, E., Looney, L. (2011). App Inventor. Create your own Android apps. New York: O’Reilly Media

Döküman Paylaşımı


Dersin Program Çıktılarına Katkısı

No Program Öğrenme Çıktıları KatkıDüzeyi
1 2 3 4 5

Değerlendirme Sistemi

YARIYIL İÇİ ÇALIŞMALARI SIRA KATKI YÜZDESİ
AraSinav 1 30
KisaSinav 1 5
Odev 1 60
KisaSinav 2 5
Toplam 100
Yıliçinin Başarıya Oranı 60
Finalin Başarıya Oranı 40
Toplam 100

AKTS - İş Yükü

Etkinlik Sayısı Süresi(Saat) Toplam İş yükü(Saat)
Course Duration (Including the exam week: 16x Total course hours) 16 2 32
Hours for off-the-classroom study (Pre-study, practice) 16 3 48
Mid-terms 1 2 2
Quiz 2 1 2
Assignment 1 35 35
Final examination 1 6 6
Toplam İş Yükü 125
Toplam İş Yükü /25(s) 5
Dersin AKTS Kredisi 5
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