Ders Bilgileri
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Ders Tanımı
Ders | Kodu | Yarıyıl | T+U Saat | Kredi | AKTS |
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0 | 0 | 0 |
Ön Koşul Dersleri | |
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Önerilen Seçmeli Dersler |
Dersin Dili | Türkçe |
Dersin Seviyesi | |
Dersin Türü | BOS |
Dersin Koordinatörü |
Öğr.Gör.Dr. AYTAÇ KAYA |
Dersi Verenler | |
Dersin Yardımcıları | |
Dersin Kategorisi | |
Dersin Amacı |
The spread of the Internet and mobile devices, Fatih Project students with easier access to the facilities of the emergence of this technology to be prepared the ground for applications has created entertaining and instructive. Students taking this course in Turkish for this platform application / game design, developing a deficiency at this point will be shut.
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Dersin İçeriği |
Definition of game, short history, it’s effects on child development, Fundamentals of programming, android platform, integrated development tools, AppInventor
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Dersin Öğrenme Çıktıları | Öğretim Yöntemleri | Ölçme Yöntemleri |
1 - Describing video game history | 1 - 3 - | A - C - |
2 - Evaluating video games | 1 - 3 - | A - C - |
3 - Describing educational games | 1 - 3 - | A - C - |
4 - Creating educational games storytelling | 1 - 4 - 5 - | A - C - |
5 - Desinging educational games | 1 - 4 - 5 - | A - C - |
6 - Developing educational games | 1 - 4 - 5 - 6 - | A - C - D - |
Öğretim Yöntemleri: | 1:Lecture 3:Discussion 4:Drilland Practice 5:Demonstration 6:Motivations to Show |
Ölçme Yöntemleri: | A:Testing C:Homework D:Project / Design |
Ders Akışı
Hafta | Konular | ÖnHazırlık |
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1 | Course Introduction and General Information About Functioning | |
2 | Combination of Games and Education, Learning (edu-tainment) | |
3 | Research on Games and Learning | |
4 | Programming Terminology Review | |
5 | Android Operating System and Applications Overview | |
6 | Application Development with AppInventor 1 | |
7 | Application Development with AppInventor 2 | |
8 | Application Development with AppInventor 3 | |
9 | Application Development with AppInventor 4 | |
10 | Improving Student Projects | |
11 | Improving Student Projects | |
12 | Improving Student Projects | |
13 | Presentation of Student Projects | |
14 | Presentation of Student Projects |
Kaynaklar |
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Ders Notu |
(1) Lecturer Notes, Aytaç KAYA (2) Eğitsel Dijital Oyunlar: Kuram, Tasarım ve Uygulama, Mehmet Akif Ocak, Pegem, (2013) |
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Ders Kaynakları |
(1) Gee, J. P. (2003). What video games have to teach us about learning and literacy. New York: Palgrave Macmillan. (2) Sandford, R., Ulicsak, M., Facer, K., & Rudd, T. (2006). Teaching with games. COMPUTER EDUCATION-STAFFORD-COMPUTER EDUCATION GROUP-, 112, 12. (3) Klopfer, E. (2008). Augmented learning research and design of mobile educational games. Cambridge, Mass.: MIT Press. (4) Wolber, D., Abelson, H., Spertus, E., Looney, L. (2011). App Inventor. Create your own Android apps. New York: O’Reilly Media |
Döküman Paylaşımı |
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Dersin Program Çıktılarına Katkısı
No | Program Öğrenme Çıktıları | KatkıDüzeyi | |||||
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1 | 2 | 3 | 4 | 5 |
Değerlendirme Sistemi
YARIYIL İÇİ ÇALIŞMALARI | SIRA | KATKI YÜZDESİ |
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AraSinav | 1 | 30 |
KisaSinav | 1 | 5 |
Odev | 1 | 60 |
KisaSinav | 2 | 5 |
Toplam | 100 | |
Yıliçinin Başarıya Oranı | 60 | |
Finalin Başarıya Oranı | 40 | |
Toplam | 100 |
AKTS - İş Yükü
Etkinlik | Sayısı | Süresi(Saat) | Toplam İş yükü(Saat) |
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Course Duration (Including the exam week: 16x Total course hours) | 16 | 2 | 32 |
Hours for off-the-classroom study (Pre-study, practice) | 16 | 3 | 48 |
Mid-terms | 1 | 2 | 2 |
Quiz | 2 | 1 | 2 |
Assignment | 1 | 35 | 35 |
Final examination | 1 | 6 | 6 |
Toplam İş Yükü | 125 | ||
Toplam İş Yükü /25(s) | 5 | ||
Dersin AKTS Kredisi | 5 |