Ders Adı | Kodu | Yarıyıl | T+U Saat | Kredi | AKTS |
---|---|---|---|---|---|
Game Desıgn | GIT 324 | 6 | 1 + 2 | 2 | 5 |
Ön Koşul Dersleri | |
Önerilen Seçmeli Dersler | |
Dersin Dili | Türkçe |
Dersin Seviyesi | Lisans |
Dersin Türü | Seçmeli |
Dersin Koordinatörü | Arş.Gör.Dr. SEVTAP SARICA |
Dersi Verenler | Arş.Gör.Dr. ASLI İGİT, |
Dersin Yardımcıları | |
Dersin Kategorisi | Diğer |
Dersin Amacı | To gain basic principles and practices in game design; to develop a designer perspective to digital games as interactive storytelling forms in new media. |
Dersin İçeriği | This course contains theoretical approachs to the games and the basic principles, steps and process of game design; preparing game design document and a simple game production |
# | Ders Öğrenme Çıktıları | Öğretim Yöntemleri | Ölçme Yöntemleri |
---|---|---|---|
1 | Learn theoretical approachs to the games. | Lecture, Self Study, | Homework, |
2 | Notice game genres and analyse games from a designer perspective. | Lecture, Discussion, Role Playing, Brain Storming, | Homework, Project / Design, |
3 | Know and practice game design process. | Lecture, Demonstration, Case Study, | Homework, Project / Design, |
4 | Prepare a digital game design document. | Lecture, Demonstration, Group Study, Project Based Learning, | Homework, Project / Design, Portfolio, Performance Task, |
5 | Design a simple digital game or a level of a digital game. | Lecture, Demonstration, Group Study, Project Based Learning, | Performance Task, Homework, Project / Design, Portfolio, |
Hafta | Ders Konuları | Ön Hazırlık |
---|---|---|
1 | Define game notion, game genres and the cultural functions of games. | |
2 | Gaming and discussion on the game qualities. | |
3 | Theoretical approachs to digital games: ludology / narratology. | |
4 | Analysing games from a designer perspective: Formal elements in game design. | |
5 | Dramatic elements in game design and interactive storytelling/drama. Interactive drama systems. | Play a chosen digital game and analyse |
6 | Formal analyse of a game | Play a chosen digital game and analyse |
7 | Digital game developing levels, production process an division pf labour. | |
8 | Prepare game design document. | Prepare GDD 1 Sheet |
9 | 3C: Character, Controls, Camera | Prepare GDD 10 Pages |
10 | Level design, environments and gameplay / HUDs and icon design | |
11 | Design practice I | |
12 | Design practice II | Complete GDD |
13 | Excursion ( Toy Museum and/or Game studio) | |
14 | Final |
Kaynaklar | |
---|---|
Ders Notu | Homo Ludens, Johan Huizingua Man, Play and Games, Roger Caillois Level Up: The Guide to Great Video Game Design, Scott Rogers Game Design Workshop, Tracy Fullerton Digital Storytelling: A Creator´s Guide to Interactive Entertainment, Carolyn Handler Miller Character Development and Storytelling for Games, Lee Sheldon |
Ders Kaynakları | Oyun ve Bügü, Metin And Kahramanın Sonsuz Yolculuğu, Joseph Campbell http://www.gamasutra.com/ |
Sıra | Program Çıktıları | Katkı Düzeyi | |||||
---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |||
1 | To have advanced knowledge and equipment in the field of Visual Communication (Multimedia, Photography, Cinema, Graphic Design), to be able to use the theoretical and practical knowledge acquired in this field; To be able to discuss, to interpret scientifically and to be able to evaluate. | ||||||
2 | To know and understand basic art principles and to be able to adapt them to the field of Visual Communication Design. | ||||||
3 | To have knowledge of computer aided design; To have knowledge about design techniques and methods in different fields and to be able to apply them. | ||||||
4 | To be able to critically evaluate the knowledge and skills acquired in the field of visual communication design, to identify learning needs and to direct their learning throughout life. | ||||||
5 | To be able to define problems related to visual communication design, to develop solutions based on evidence and research. | ||||||
6 | To be able to inform people and institutions about visual communication design issues; To be able to convey their thoughts and solutions to problems in written and verbal form, to support them with quantitative and qualitative data and share them with experts and non-experts. | ||||||
7 | To be able to benefit from other disciplines that form the basis of visual communication design by paying attention to interdisciplinary interaction, to have basic knowledge about these disciplines and to create a basis for mutual interaction in different fields. | ||||||
8 | To be able to take responsibility individually and as a group member to solve unforeseen and complex problems encountered in practice; To have effective communication skills. | ||||||
9 | To have the capacity to perceive, think, design, apply, analyze and interpret multidimensionally. | ||||||
10 | To have knowledge about the legal regulations and procedures in the relevant field of art. | ||||||
11 | To be able to follow information about visual communication design using a foreign language. | ||||||
12 | To have competence in the production standards of the field and to be able to use the information and communication technologies required by the field. | ||||||
13 | To have social, scientific and ethical values ??in the stages of collection, interpretation, announcement and application of data related to visual communication. | ||||||
14 | To be able to transform abstract and concrete concepts into creative thinking, innovative and original works, based on the versatile and open-minded thinking model. | ||||||
15 | To have aesthetic awareness. |
Değerlendirme Sistemi | |
---|---|
Yarıyıl Çalışmaları | Katkı Oranı |
1. Proje / Tasarım | 100 |
Toplam | 100 |
1. Yıl İçinin Başarıya | 50 |
1. Final | 50 |
Toplam | 100 |
AKTS - İş Yükü Etkinlik | Sayı | Süre (Saat) | Toplam İş Yükü (Saat) |
---|---|---|---|
Course Duration (Including the exam week: 16x Total course hours) | 16 | 3 | 48 |
Hours for off-the-classroom study (Pre-study, practice) | 16 | 5 | 80 |
Assignment | 1 | 3 | 3 |
Final examination | 1 | 3 | 3 |
Toplam İş Yükü | 134 | ||
Toplam İş Yükü / 25 (Saat) | 5,36 | ||
Dersin AKTS Kredisi | 5 |