Ders Adı | Kodu | Yarıyıl | T+U Saat | Kredi | AKTS |
---|---|---|---|---|---|
Character Desıgn | GIT 321 | 5 | 1 + 2 | 2 | 5 |
Ön Koşul Dersleri | |
Önerilen Seçmeli Dersler | |
Dersin Dili | Türkçe |
Dersin Seviyesi | Lisans |
Dersin Türü | Seçmeli |
Dersin Koordinatörü | MİNE GÜLŞEN |
Dersi Verenler | YİĞİT AYYILDIZ, |
Dersin Yardımcıları | |
Dersin Kategorisi | Diğer |
Dersin Amacı | Students learn the fundamentals of character design for animation and other media. They combine the knowledge they acquired in ?Fundamentals of design? and ?animation? courses to prepare a creative and succesfull characted design package. |
Dersin İçeriği | Character Design |
# | Ders Öğrenme Çıktıları | Öğretim Yöntemleri | Ölçme Yöntemleri |
---|---|---|---|
1 | 1) To use the information acquired in ?fundamentals of design? course (form, volume, composition, line, etc.) in designing a living creature. | Drilland Practice, Motivations to Show, | Homework, Project / Design, |
2 | 2)To learn the professional terms and presentation standards of character design and to prepare a character design package that would enrich the student?s portfolio. | Self Study, Project Based Learning, | Project / Design, Portfolio, |
3 | 3) To develop a creative and unique approach to character design by examining other examples of design, and to get informed about various esthetical approaches. | Lecture, Demonstration, | Homework, Project / Design, |
4 | 4) To reflect about the personal style, tendencies and talents and experiment artistic research. | Lecture, Question-Answer, Discussion, Brain Storming, | Homework, Project / Design, |
5 |
Hafta | Ders Konuları | Ön Hazırlık |
---|---|---|
1 | Study of succesful character designs. Discussion of how to translate the observations in real life to character design. | |
2 | The principles of using basic shapes and colors in character design. Study of andropomorphic designs. | Students design a character using basic shapes and lines. |
3 | Fundamentals of design in creating a personality. Discussion of the importance of the shapes in giving life. | Students design a character using office tools. |
4 | Discussion of how to translate the personality, the script and the gerenal film style into the character design. | Students bring a sketch of a person of their choice and a brief description of the character. |
5 | Students bring a sketch of a person of their choice and a brief description of the character. | Students bring their character design that they developped based on their descriptions and sketches. |
6 | Important aspects of designing people of various ages, race and characters, and different animals. | Important aspects of designing people of various ages, race and characters, and different animals. |
7 | Mid-term | The character designed using office tools is finalised. |
8 | Facial expressions and their effect in personality discussed in detail. | The design of the family is developped. |
9 | Animal design is examined in detail. | Progress on the character design package. |
10 | Professional presentation techniques and the development of a character package for various media is discussed (Book, live action film, animation) | Progress on the character design package. |
11 | Costumes, film style and historical aspects are discussed in detail. Guide the students on how to make research about specific periods and costumes. | Progress on the character design package. |
12 | Develeopment of the package: how to transfer the designs on paper to the computer. | Progress on the character design package. |
13 | Develeopment of the package: the characters are prepared for professional presentation. | |
14 | The packages are finalised. | The presentation of the ackages. |
Kaynaklar | |
---|---|
Ders Notu | Alive Character Design: For Games, Animation and Film: For Games, Animation & Film by Haitao Su |
Ders Kaynakları | Paul Wells, Drawing for Animation |
Sıra | Program Çıktıları | Katkı Düzeyi | |||||
---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |||
1 | To have advanced knowledge and equipment in the field of Visual Communication (Multimedia, Photography, Cinema, Graphic Design), to be able to use the theoretical and practical knowledge acquired in this field; To be able to discuss, to interpret scientifically and to be able to evaluate. | ||||||
2 | To know and understand basic art principles and to be able to adapt them to the field of Visual Communication Design. | ||||||
3 | To have knowledge of computer aided design; To have knowledge about design techniques and methods in different fields and to be able to apply them. | ||||||
4 | To be able to critically evaluate the knowledge and skills acquired in the field of visual communication design, to identify learning needs and to direct their learning throughout life. | ||||||
5 | To be able to define problems related to visual communication design, to develop solutions based on evidence and research. | ||||||
6 | To be able to inform people and institutions about visual communication design issues; To be able to convey their thoughts and solutions to problems in written and verbal form, to support them with quantitative and qualitative data and share them with experts and non-experts. | ||||||
7 | To be able to benefit from other disciplines that form the basis of visual communication design by paying attention to interdisciplinary interaction, to have basic knowledge about these disciplines and to create a basis for mutual interaction in different fields. | ||||||
8 | To be able to take responsibility individually and as a group member to solve unforeseen and complex problems encountered in practice; To have effective communication skills. | ||||||
9 | To have the capacity to perceive, think, design, apply, analyze and interpret multidimensionally. | ||||||
10 | To have knowledge about the legal regulations and procedures in the relevant field of art. | ||||||
11 | To be able to follow information about visual communication design using a foreign language. | ||||||
12 | To have competence in the production standards of the field and to be able to use the information and communication technologies required by the field. | ||||||
13 | To have social, scientific and ethical values ??in the stages of collection, interpretation, announcement and application of data related to visual communication. | ||||||
14 | To be able to transform abstract and concrete concepts into creative thinking, innovative and original works, based on the versatile and open-minded thinking model. | ||||||
15 | To have aesthetic awareness. |
Değerlendirme Sistemi | |
---|---|
Yarıyıl Çalışmaları | Katkı Oranı |
1. Ara Sınav | 25 |
1. Proje / Tasarım | 25 |
2. Proje / Tasarım | 25 |
3. Proje / Tasarım | 25 |
Toplam | 100 |
1. Yıl İçinin Başarıya | 50 |
1. Final | 50 |
Toplam | 100 |
AKTS - İş Yükü Etkinlik | Sayı | Süre (Saat) | Toplam İş Yükü (Saat) |
---|---|---|---|
Course Duration (Including the exam week: 16x Total course hours) | 16 | 3 | 48 |
Hours for off-the-classroom study (Pre-study, practice) | 16 | 4 | 64 |
Mid-terms | 1 | 3 | 3 |
Project / Design | 3 | 3 | 9 |
Final examination | 1 | 3 | 3 |
Toplam İş Yükü | 127 | ||
Toplam İş Yükü / 25 (Saat) | 5,08 | ||
Dersin AKTS Kredisi | 5 |