Ders Adı | Kodu | Yarıyıl | T+U Saat | Kredi | AKTS |
---|---|---|---|---|---|
Game Programmıng | EBT 548 | 0 | 3 + 0 | 3 | 6 |
Ön Koşul Dersleri | N/A |
Önerilen Seçmeli Dersler | Computer Graphics |
Dersin Dili | Türkçe |
Dersin Seviyesi | YUKSEK_LISANS |
Dersin Türü | Seçmeli |
Dersin Koordinatörü | Prof.Dr. CEMİL ÖZ |
Dersi Verenler | Prof.Dr. CEMİL ÖZ, |
Dersin Yardımcıları | Prof. Dr. Cemil Öz |
Dersin Kategorisi | Alanına Uygun Temel Öğretim |
Dersin Amacı | As we know game programming one of the inportant and popular study area of computer engineering. The aim of this course is to give basic introduction to computer game programming. In this course student will learn game programming stages and technique. |
Dersin İçeriği | Introduction to game programming, mathematics used in game programming, graphic transformations, animation, 3D, sound in game programming, input and output hardware, game engines and algorithms used in game programming. |
# | Ders Öğrenme Çıktıları | Öğretim Yöntemleri | Ölçme Yöntemleri |
---|---|---|---|
1 | Learn basic of Game programming | Lecture, Drilland Practice, Self Study, Project Based Learning, | Testing, Homework, |
2 | Make 2D and 3D modelling | Lecture, Drilland Practice, Lab / Workshop, Self Study, | Homework, Project / Design, |
3 | Learn prensible of game engines | Lecture, Project Based Learning, | Testing, Homework, Project / Design, |
4 | Learning algoritms in games | Lecture, Question-Answer, Drilland Practice, Project Based Learning, | Testing, Homework, Project / Design, |
Hafta | Ders Konuları | Ön Hazırlık |
---|---|---|
1 | introduction to game programming and game programming history | |
2 | 3D matematic | |
3 | 2D an 3D transformation | |
4 | 3D modelling | |
5 | 3D modelling | |
6 | Character modeling | |
7 | Character modeling | |
8 | Voice in game | |
9 | input Hardware | |
10 | Output Hardware | |
11 | Game engines | |
12 | Artifical intelligience in games | |
13 | Applications | |
14 | Homework presentation |
Kaynaklar | |
---|---|
Ders Notu | Lecture notes |
Ders Kaynakları | 1. Engel, WF, Beginning Direct 3D Game Programming, 2nd edn, Premier Press, 2003. |
Sıra | Program Çıktıları | Katkı Düzeyi | |||||
---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |||
1 | ability to access wide and deep information with scientific researches in the field of Engineering, evaluate, interpret and implement the knowledge gained in his/her field of study | X | |||||
2 | ability to complete and implement limited or incomplete data by using the scientific methods. | X | |||||
3 | ability to consolidate engineering problems, develop proper method(s) to solve and apply the innovative solutions to them | X | |||||
4 | ability to develop new and original ideas and method(s), to develop new innovative solutions at design of system, component or process | X | |||||
5 | gain comprehensive information on modern techniques, methods and their borders which are being applied to engineering | X | |||||
6 | ability to design and apply analytical, modelling and experimental based research, analyze and interpret the faced complex issues during the design and apply process | X | |||||
7 | gain high level ability to define the required information and data | X | |||||
8 | ability to work in multi-disciplinary teams and to take responsibility to define approaches for complex situations | X | |||||
9 | systematic and clear verbal or written transfer of the process and results of studies at national and international environments | X | |||||
10 | aware of social, scientific and ethical values guarding adequacy at all professional activities and at the stage of data collection, interpretation and announcement | X | |||||
11 | aware of new and developing application of profession and ability to analyze and study on those applications | X | |||||
12 | ability to interpret engineering applications social and environmental dimensions and its compliance with the social environment |
Değerlendirme Sistemi | |
---|---|
Yarıyıl Çalışmaları | Katkı Oranı |
1. Ara Sınav | 30 |
1. Ödev | 35 |
2. Ödev | 35 |
Toplam | 100 |
1. Yıl İçinin Başarıya | 40 |
1. Final | 60 |
Toplam | 100 |
AKTS - İş Yükü Etkinlik | Sayı | Süre (Saat) | Toplam İş Yükü (Saat) |
---|---|---|---|
Course Duration (Including the exam week: 16x Total course hours) | 16 | 3 | 48 |
Hours for off-the-classroom study (Pre-study, practice) | 16 | 3 | 48 |
Mid-terms | 1 | 10 | 10 |
Quiz | 2 | 10 | 20 |
Assignment | 2 | 10 | 20 |
Final examination | 1 | 10 | 10 |
Toplam İş Yükü | 156 | ||
Toplam İş Yükü / 25 (Saat) | 6,24 | ||
Dersin AKTS Kredisi | 6 |