Ders Adı | Kodu | Yarıyıl | T+U Saat | Kredi | AKTS |
---|---|---|---|---|---|
Applıcatıons Wıth Computer Graphıcs | BSM 629 | 0 | 3 + 0 | 3 | 6 |
Ön Koşul Dersleri | |
Önerilen Seçmeli Dersler | |
Dersin Dili | Türkçe |
Dersin Seviyesi | Doktora |
Dersin Türü | Seçmeli |
Dersin Koordinatörü | Doç.Dr. METİN VARAN |
Dersi Verenler | |
Dersin Yardımcıları | |
Dersin Kategorisi | Diğer |
Dersin Amacı | |
Dersin İçeriği | Application Perspectives for Computer Graphics, Scientific Data Visualtisation and Computer Graphics, Interfacing Actuators and Sensors with Computer Graphics, Geometric Computing, Rendering Algorithms, Real-Time Rendering and GPU Calculations, Motion Algorithms and Collision Detection, Physics-Engines and Computer Graphics, Virtual Reality Tools and Languages, Modelling and Simulation for Education and Training, Advanced User Interfaces, Computer Graphics in Engineering Applications |
# | Ders Öğrenme Çıktıları | Öğretim Yöntemleri | Ölçme Yöntemleri |
---|---|---|---|
1 | Lecture, Project Based Learning, | Testing, Project / Design, | |
2 | Lecture, Group Study, Case Study, | Testing, Homework, | |
3 | Lecture, Project Based Learning, | Project / Design, | |
4 | Lecture, Project Based Learning, | Testing, Homework, | |
5 | Lecture, | Testing, | |
6 | Lecture, Group Study, Project Based Learning, | Performance Task, |
Hafta | Ders Konuları | Ön Hazırlık |
---|---|---|
1 | Application Perspectives for Computer Graphics | |
2 | Scientific Data Visualisation Techniques and Applications | |
3 | Scientific Data Visualisation Techniques and Applications | |
4 | Interfacing Sensors with Computer Graphics | |
5 | Interfacing Actuators with Computer Graphics | |
6 | Geometric Computing | |
7 | Rendering Algorithms | |
8 | Real-Time Rendering and GPU Calculations | |
9 | Physics-Engines and Computer Graphics | |
10 | Virtual Reality Tools and Languages | |
11 | Modelling and Simulation for Education and Training | |
12 | Design Principles of Advanced User Interfaces | |
13 | Computer Graphics in Engineering Applications | |
14 | Computer Graphics in Engineering Applications |
Kaynaklar | |
---|---|
Ders Notu | 1.Visual Perception from a Computer Graphics Perspective Hardcover, William Thompson (Author), Roland Fleming (Author), Sarah Creem-Regehr (Author), Jeanine Kelly Stefanucci (Author) 2.Real-Time Rendering, Third Edition Hardcover with Tomas Akenine-Moller (Author), Eric Haines (Author), Naty Hoffman (Author) 3.Computer Graphics: Principles and Practice (3rd Edition) Hardcover , John F. Hughes (Author), Andries van Dam (Author), Morgan McGuire (Author), David F. Sklar (Author), 4.3D Math Primer for Graphics and Game Development, 2nd Edition Hardcover 5.Game-Engine-Architecture,Jason-Gregory |
Ders Kaynakları | 6. Introduction to Scientific Visualization , Helen Wright,Springer,2007 7. Scientific Visualization: The Visual Extraction of Knowledge from Data Series: Mathematics and Visualization, Bonneau, Georges-Pierre, Ertl, Thomas, Nielson, Gregory (Eds.),2006,Springer 8. The Visual Display of Quantitative Information, Edward Tufte 9. Information Graphics, Sandra Rendgen, Julius Wiedemann 10. Computer Graphics: Geometric Modeling,Leonidas Guibas 11. http://www.mosaic-industries.com/interfacing-to-sensors-and-actuators.html 12. http://www.mosaic-industries.com/Products/GUI/ |
Sıra | Program Çıktıları | Katkı Düzeyi | |||||
---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |||
1 | ability to access wide and deep information with scientific researches in the field of Engineering, evaluate, interpret and implement the knowledge gained in his/her field of study | X | |||||
2 | ability to complete and implement “limited or incomplete data” by using the scientific methods. | X | |||||
3 | ability to consolidate engineering problems, develop proper method(s) to solve and apply the innovative solutions to them | X | |||||
4 | ability to develop new and original ideas and method(s), to develop new innovative solutions at design of system, component or process | X | |||||
5 | gain comprehensive information on modern techniques, methods and their borders which are being applied to engineering | X | |||||
6 | ability to design and apply analytical, modelling and experimental based research, analyze and interpret the faced complex issues during the design and apply process | X | |||||
7 | gain high level ability to define the required information and data | X | |||||
8 | ability to work in multi-disciplinary teams and to take responsibility to define approaches for complex situations | X | |||||
9 | systematic and clear verbal or written transfer of the process and results of studies at national and international environments | ||||||
10 | aware of social, scientific and ethical values guarding adequacy at all professional activities and at the stage of data collection, interpretation and announcement | X | |||||
11 | aware of new and developing application of profession and ability to analyze and study on those applications | X | |||||
12 | ability to interpret engineering application’s social and environmental dimensions and it’s compliance with the social environment | X |
Değerlendirme Sistemi | |
---|---|
Yarıyıl Çalışmaları | Katkı Oranı |
1. Ara Sınav | 20 |
1. Proje / Tasarım | 20 |
2. Proje / Tasarım | 20 |
3. Proje / Tasarım | 20 |
4. Proje / Tasarım | 20 |
Toplam | 100 |
1. Yıl İçinin Başarıya | 60 |
1. Final | 40 |
Toplam | 100 |
AKTS - İş Yükü Etkinlik | Sayı | Süre (Saat) | Toplam İş Yükü (Saat) |
---|---|---|---|
Course Duration (Including the exam week: 16x Total course hours) | 16 | 3 | 48 |
Hours for off-the-classroom study (Pre-study, practice) | 16 | 3 | 48 |
Mid-terms | 1 | 6 | 6 |
Project / Design | 4 | 12 | 48 |
Toplam İş Yükü | 150 | ||
Toplam İş Yükü / 25 (Saat) | 6 | ||
Dersin AKTS Kredisi | 6 |