Ders Adı | Kodu | Yarıyıl | T+U Saat | Kredi | AKTS |
---|---|---|---|---|---|
3D Modellıng and Anımatıon | ISE 453 | 7 | 3 + 0 | 3 | 5 |
Ön Koşul Dersleri | |
Önerilen Seçmeli Dersler | |
Dersin Dili | Türkçe |
Dersin Seviyesi | Lisans |
Dersin Türü | Seçmeli |
Dersin Koordinatörü | Prof.Dr. İSMAİL HAKKI CEDİMOĞLU |
Dersi Verenler | |
Dersin Yardımcıları | |
Dersin Kategorisi | Diğer |
Dersin Amacı | This course aims to create 3D animation scenes by using illustration skills.. |
Dersin İçeriği | This course aims to create 3D animation scenes by using illustration skills. Creating ready to use 3D animation models by using illustrations and designs. |
# | Ders Öğrenme Çıktıları | Öğretim Yöntemleri | Ölçme Yöntemleri |
---|---|---|---|
1 | Student will be able to do digital drawing in 3D platform | Lecture, Drilland Practice, | Testing, Project / Design, |
2 | Student will be able to do digital painting in 3D platform. | Lecture, Drilland Practice, | Testing, Project / Design, |
3 | Student will be able to apply 3D modelling techniques. | Lecture, Drilland Practice, | Testing, |
4 | Student will be able to add texture and light in to 3D models. | Lecture, Discussion, Drilland Practice, Simulation, | Testing, Homework, Project / Design, |
5 | Student will be able to add special effects in to 3D models | Lecture, Drilland Practice, Simulation, Brain Storming, Case Study, Problem Solving, | Testing, Homework, Project / Design, |
6 | Student will be able to create animations from 3D models | Lecture, | Testing, |
Hafta | Ders Konuları | Ön Hazırlık |
---|---|---|
1 | Explaining fantastic 3D modelling techniques in 3D software by examples | |
2 | Translating fantastic concept drawings in to 3D MAX and using them as blueprint reference | |
3 | Creating fantastic object, character and environment models by using polygon, spline, box and plane modelling techniques in 3D MAX | |
4 | Adding textures and lights in to the 3D MAX based models | |
5 | Architectural modelling and 3D MAX modelling creating futuristic cities by using techniques | |
6 | Creating object and environment models by using vertex, spline, plane and polygon techniques in MAYA | |
7 | Realistic and humoristic fantastic character modelling in MAYA | |
8 | Adding texturelight and special effects in MAYA | |
9 | Creating screenshots for animated movie and computer game by using MAYA modelling techniques | |
10 | Creating combined models with using 3D MAX and MAYA | |
11 | Using camera and creating animation in 3D and MAYA programs | |
12 | Translating the screenplay in to 3D models | |
13 | Drawing and coloring in ZBRUSH program | |
14 | Manipulation of MAYA and 3D MAX based models in ZBRUSH |
Kaynaklar | |
---|---|
Ders Notu | Lecture notes |
Ders Kaynakları | 3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation, Ami Chopine, Elsevier, 2011. |
Sıra | Program Çıktıları | Katkı Düzeyi | |||||
---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |||
1 | X | ||||||
2 | X | ||||||
3 | X | ||||||
4 | X | ||||||
5 | X | ||||||
6 | |||||||
7 | X | ||||||
8 | X | ||||||
9 | |||||||
10 | |||||||
11 | |||||||
12 | X |
Değerlendirme Sistemi | |
---|---|
Yarıyıl Çalışmaları | Katkı Oranı |
1. Ara Sınav | 50 |
1. Kısa Sınav | 20 |
1. Ödev | 15 |
2. Ödev | 15 |
Toplam | 100 |
1. Yıl İçinin Başarıya | 40 |
1. Final | 60 |
Toplam | 100 |
AKTS - İş Yükü Etkinlik | Sayı | Süre (Saat) | Toplam İş Yükü (Saat) |
---|---|---|---|
Course Duration (Including the exam week: 16x Total course hours) | 16 | 2 | 32 |
Hours for off-the-classroom study (Pre-study, practice) | 16 | 6 | 96 |
Mid-terms | 1 | 3 | 3 |
Quiz | 1 | 3 | 3 |
Assignment | 2 | 3 | 6 |
Final examination | 1 | 10 | 10 |
Toplam İş Yükü | 150 | ||
Toplam İş Yükü / 25 (Saat) | 6 | ||
Dersin AKTS Kredisi | 5 |