Ders Adı | Kodu | Yarıyıl | T+U Saat | Kredi | AKTS |
---|---|---|---|---|---|
Computer Graphıcs | BSM 421 | 7 | 3 + 0 | 3 | 5 |
Ön Koşul Dersleri | |
Önerilen Seçmeli Dersler | |
Dersin Dili | Türkçe |
Dersin Seviyesi | Lisans |
Dersin Türü | Seçmeli |
Dersin Koordinatörü | Dr.Öğr.Üyesi KAYHAN AYAR |
Dersi Verenler | Dr.Öğr.Üyesi GÜLÜZAR ÇİT, |
Dersin Yardımcıları | |
Dersin Kategorisi | Diğer |
Dersin Amacı | The aim of this course is to give basic introduction to computer graphics and algorithms. In this course computer graphics hardware, software and programming is studied. Topics include two dimensional, and three dimensional transformation, and transformation matrices like rotate, translate, and scale matrices. Students will also learn about illumination and shading, clipping methods. Students are expected to create their own graphics applications using programming languages and OpenGL. |
Dersin İçeriği | In this course, Topics covered include basic hardware and software of computer graphics, 2D, and 3D translation and modelling, projections, rendering, clipping and illumination and shading in computer graphics .students will also learn how to use graphics software to create graphics. |
# | Ders Öğrenme Çıktıları | Öğretim Yöntemleri | Ölçme Yöntemleri |
---|---|---|---|
1 | Understand basics of computer graphics | Lecture, | Testing, |
2 | Use 2D and 3D basic transformation of graphics | Lecture, Drilland Practice, Self Study, | Testing, |
3 | Understand open graphic systems | Lecture, Drilland Practice, Self Study, | Testing, Homework, Project / Design, |
4 | Understand graphic mathematics | Lecture, Case Study, | Testing, |
5 | Create 3D models | Lecture, Drilland Practice, Project Based Learning, | Testing, Homework, Project / Design, |
6 | Rendering and color using | Lecture, Drilland Practice, | Testing, Homework, Project / Design, |
7 | Develop 2D and 3D game programming | Lecture, Drilland Practice, Project Based Learning, | Oral Exam, Project / Design, |
Hafta | Ders Konuları | Ön Hazırlık |
---|---|---|
1 | Introduction to computer graphics | |
2 | Graphics Hardware | |
3 | Basic Mathematics for Computer Graphics | |
4 | 2D Translation | |
5 | 3D Translation | |
6 | Projections | |
7 | Curves and surfaces | |
8 | Rendering | |
9 | Illuminations and shading | |
10 | Illuminations and shading | |
11 | Clipping | |
12 | Colors | |
13 | Virtual Reality and Computers Graphics |
Kaynaklar | |
---|---|
Ders Notu | Lecture Notes. Sakarya Universty |
Ders Kaynakları | 1. Computer Graphics: Principles and Practice in C, ISBN: 0201848406, James D. Foley, Andries van Dam, Steven K. Feiner, John F. Hughes (2nd Edition), 1995 2. Fundamentals of Computer Graphics, Shirley 3. Computer Graphics (C Version), by Donald Hearn and M. Pauline Baker (Prentice Hall, 1997). |
Sıra | Program Çıktıları | Katkı Düzeyi | |||||
---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |||
1 | To have sufficient foundations on engineering subjects such as science and discrete mathematics, probability/statistics; an ability to use theoretical and applied knowledge of these subjects together for engineering solutions, | X | |||||
2 | An ability to determine, describe, formulate and solve engineering problems; for this purpose, an ability to select and apply proper analytic and modeling methods,al background in describing, formulating, modeling and analyzing the engineering problem, with a consideration for appropriate analytical solutions in all necessary situations | X | |||||
3 | An ability to select and use modern techniques and tools for engineering applications; an ability to use information technologies efficiently, | X | |||||
4 | An ability to analyze a system, a component or a process and design a system under real limits to meet desired needs; in this direction, an ability to apply modern design methods, | X | |||||
5 | An ability to design, conduct experiment, collect data, analyze and comment on the results and consciousness of becoming a volunteer on research, | X | |||||
6 | Understanding, awareness of administration, control, development and security/reliability issues about information technologies, | X | |||||
7 | An ability to work efficiently in multidisciplinary teams, self confidence to take responsibility, | X | |||||
8 | An ability to present himself/herself or a problem with oral/written techniques and have efficient communication skills; know at least one extra language, | X | |||||
9 | An awareness about importance of lifelong learning; an ability to update his/her knowledge continuously by means of following advances in science and technology, | X | |||||
10 | Understanding, practicing of professional and ethical responsibilities, an ability to disseminate this responsibility on society, | ||||||
11 | An understanding of project management, workplace applications, health issues of laborers, environment and job safety; an awareness about legal consequences of engineering applications, | ||||||
12 | An understanding universal and local effects of engineering solutions; awareness of entrepreneurial and innovation and to have knowledge about contemporary problems. | X | |||||
13 |
Değerlendirme Sistemi | |
---|---|
Yarıyıl Çalışmaları | Katkı Oranı |
1. Ara Sınav | 55 |
1. Ödev | 15 |
1. Proje / Tasarım | 20 |
2. Ödev | 10 |
Toplam | 100 |
1. Yıl İçinin Başarıya | 55 |
1. Final | 45 |
Toplam | 100 |
AKTS - İş Yükü Etkinlik | Sayı | Süre (Saat) | Toplam İş Yükü (Saat) |
---|---|---|---|
Course Duration (Including the exam week: 16x Total course hours) | 16 | 3 | 48 |
Hours for off-the-classroom study (Pre-study, practice) | 16 | 3 | 48 |
Mid-terms | 1 | 8 | 8 |
Quiz | 2 | 2 | 4 |
Assignment | 2 | 6 | 12 |
Final examination | 1 | 8 | 8 |
Toplam İş Yükü | 128 | ||
Toplam İş Yükü / 25 (Saat) | 5,12 | ||
Dersin AKTS Kredisi | 5 |